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| author | victorfisac <victorfisac@gmail.com> | 2016-01-22 15:36:56 +0100 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-01-22 15:36:56 +0100 |
| commit | f874fdc1addf2cb6aba788bc8879b76269c7a29d (patch) | |
| tree | 9f64acf4616f47b285b5022656c0d0aad8d0a053 /src/core.c | |
| parent | fcd30c5649f28d0d9c867712898fc5537f176c85 (diff) | |
| parent | 4e57bd1f18996990546920f2242a58894c6cec81 (diff) | |
| download | raylib-f874fdc1addf2cb6aba788bc8879b76269c7a29d.tar.gz raylib-f874fdc1addf2cb6aba788bc8879b76269c7a29d.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 42 |
1 files changed, 42 insertions, 0 deletions
@@ -54,8 +54,18 @@ #include <errno.h> // Macros for reporting and retrieving error conditions through error codes #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + + #define GLAD_EXTENSIONS_LOADER + #if defined(GLEW_EXTENSIONS_LOADER) + #define GLEW_STATIC + #include <GL/glew.h> // GLEW extensions loading lib + #elif defined(GLAD_EXTENSIONS_LOADER) + #include "glad.h" // GLAD library: Manage OpenGL headers and extensions + #endif + //#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 #include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management + #ifdef __linux #define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting #define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window @@ -1378,6 +1388,38 @@ static void InitDisplay(int width, int height) glfwMakeContextCurrent(window); + // Extensions initialization for OpenGL 3.3 + if (rlGetVersion() == OPENGL_33) + { + #if defined(GLEW_EXTENSIONS_LOADER) + // Initialize extensions using GLEW + glewExperimental = 1; // Needed for core profile + GLenum error = glewInit(); + + if (error != GLEW_OK) TraceLog(ERROR, "Failed to initialize GLEW - Error Code: %s\n", glewGetErrorString(error)); + + if (glewIsSupported("GL_VERSION_3_3")) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); + else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); + + // With GLEW, we can check if an extension has been loaded in two ways: + //if (GLEW_ARB_vertex_array_object) { } + //if (glewIsSupported("GL_ARB_vertex_array_object")) { } + + // NOTE: GLEW is a big library that loads ALL extensions, we can use some alternative to load only required ones + // Alternatives: glLoadGen, glad, libepoxy + #elif defined(GLAD_EXTENSIONS_LOADER) + // NOTE: glad is generated and contains only required OpenGL version and Core extensions + //if (!gladLoadGL()) TraceLog(ERROR, "Failed to initialize glad\n"); + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) TraceLog(ERROR, "Failed to initialize glad\n"); // No GLFW3 in this module... + + if (GLAD_GL_VERSION_3_3) TraceLog(INFO, "OpenGL 3.3 Core profile supported"); + else TraceLog(ERROR, "OpenGL 3.3 Core profile not supported"); + + // With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans + //if (GLAD_GL_ARB_vertex_array_object) // Use GL_ARB_vertex_array_object + #endif + } + // Enables GPU v-sync, so frames are not limited to screen refresh rate (60Hz -> 60 FPS) // If not set, swap interval uses GPU v-sync configuration // Framerate can be setup using SetTargetFPS() |
