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| author | Ahmad Fatoum <ahmad@a3f.at> | 2018-05-10 22:40:41 +0200 |
|---|---|---|
| committer | Ahmad Fatoum <ahmad@a3f.at> | 2018-05-10 23:07:26 +0200 |
| commit | 0df501be91a09af6b4b06bf44df86d8d06cdcada (patch) | |
| tree | 9f9d0a7222b562952d0551bc17b6ca753b5f12ec /src/external/glfw/include | |
| parent | f11fe801809f5697c96010e0f08e26dc87c85b1b (diff) | |
| download | raylib-0df501be91a09af6b4b06bf44df86d8d06cdcada.tar.gz raylib-0df501be91a09af6b4b06bf44df86d8d06cdcada.zip | |
Add GLFW source tree to src/external
We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except
for tests/ examples/ and docs/
Diffstat (limited to 'src/external/glfw/include')
| -rw-r--r-- | src/external/glfw/include/GLFW/glfw3.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/external/glfw/include/GLFW/glfw3.h b/src/external/glfw/include/GLFW/glfw3.h index 217b2c5d..00256d4d 100644 --- a/src/external/glfw/include/GLFW/glfw3.h +++ b/src/external/glfw/include/GLFW/glfw3.h @@ -4697,7 +4697,7 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid); * This function may be called from the joystick callback, even for a joystick * that is being disconnected. * - * @param[in] joystick The joystick whose pointer to set. + * @param[in] jid The joystick whose pointer to set. * @param[in] pointer The new value. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. @@ -4722,7 +4722,7 @@ GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); * This function may be called from the joystick callback, even for a joystick * that is being disconnected. * - * @param[in] joystick The joystick whose pointer to return. + * @param[in] jid The joystick whose pointer to return. * * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. * @@ -4874,7 +4874,7 @@ GLFWAPI const char* glfwGetGamepadName(int jid); * * Not all devices have all the buttons or axes provided by @ref * GLFWgamepadstate. Unavailable buttons and axes will always report - * `GLFW_RELEASE` and 1.0 respectively. + * `GLFW_RELEASE` and 0.0 respectively. * * @param[in] jid The [joystick](@ref joysticks) to query. * @param[out] state The gamepad input state of the joystick. |
