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authorColday96 <34099856+Colday96@users.noreply.github.com>2019-08-19 12:32:17 +0100
committerRay <raysan5@gmail.com>2019-08-19 13:32:17 +0200
commit12bcdb977a15a4db933765b3cf4af205a492c8b2 (patch)
tree31879fbb107f348a430283c2b3f08f1ff66ddcd5 /src/external/lua/include/lua.h
parent973d32f9a73c921dde2d75a6cc3fa9ee111e3e11 (diff)
downloadraylib-12bcdb977a15a4db933765b3cf4af205a492c8b2.tar.gz
raylib-12bcdb977a15a4db933765b3cf4af205a492c8b2.zip
Update shapes.c for smoother collision detection (#946)
By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games.
Diffstat (limited to 'src/external/lua/include/lua.h')
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