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authorRay <raysan5@gmail.com>2019-05-18 01:24:00 +0200
committerRay <raysan5@gmail.com>2019-05-18 01:24:00 +0200
commit6332bc039878c870538ce4c1ce47d3caaf3a40c4 (patch)
tree7822b225e6e73f906d48f280691035265f73b587 /src/external/lua/include/lua.h
parent5ef7beb0c509b61d2ccc913360fea4c446ff4d4c (diff)
downloadraylib-6332bc039878c870538ce4c1ce47d3caaf3a40c4.tar.gz
raylib-6332bc039878c870538ce4c1ce47d3caaf3a40c4.zip
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
Diffstat (limited to 'src/external/lua/include/lua.h')
0 files changed, 0 insertions, 0 deletions