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authorRay <raysan5@gmail.com>2019-01-16 10:04:59 +0100
committerRay <raysan5@gmail.com>2019-01-16 10:04:59 +0100
commitced73210899ddc59c1a359faf5f998ca665ed052 (patch)
tree227f929ce52a2ea644bc0949599302163a5173de /src/external/lua/include/lua.h
parentc93bf336fe3eb77fa263cb55ebfb4699ad021dfe (diff)
downloadraylib-ced73210899ddc59c1a359faf5f998ca665ed052.tar.gz
raylib-ced73210899ddc59c1a359faf5f998ca665ed052.zip
Readded alpha clear to rlReadScreenPixels()
When capturing framebuffer, if some element with transparency has been drawn, it retrieves that data... it could be a bit annoying in some situations because we could expect color compositing with background color... It depends on the situation and our needs... but most of the time we don't want that transparency on screenshots.
Diffstat (limited to 'src/external/lua/include/lua.h')
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