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| author | raysan5 <raysan5@gmail.com> | 2017-03-05 19:17:00 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2017-03-05 19:17:00 +0100 |
| commit | d1c9afd1d8ae4ae3e075b117fff7a5a77f3c4d60 (patch) | |
| tree | bf02b380f45b5f48b4934ae68cf759fd943c81be /src/external/lua/include/lua.hpp | |
| parent | 203d1a154eb5b78fc5f56e9dead04c3a89bcd39e (diff) | |
| download | raylib-d1c9afd1d8ae4ae3e075b117fff7a5a77f3c4d60.tar.gz raylib-d1c9afd1d8ae4ae3e075b117fff7a5a77f3c4d60.zip | |
Work on timming functions...
It seems Sleep() behaves weird on my computer, disabled by default
returning to the busy wait loop... also re-implemented DrawFPS() to
avoid frame blitting...
Diffstat (limited to 'src/external/lua/include/lua.hpp')
0 files changed, 0 insertions, 0 deletions
