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authorraysan5 <raysan5@gmail.com>2017-03-05 19:17:00 +0100
committerraysan5 <raysan5@gmail.com>2017-03-05 19:17:00 +0100
commitd1c9afd1d8ae4ae3e075b117fff7a5a77f3c4d60 (patch)
treebf02b380f45b5f48b4934ae68cf759fd943c81be /src/external/lua/include/lua.hpp
parent203d1a154eb5b78fc5f56e9dead04c3a89bcd39e (diff)
downloadraylib-d1c9afd1d8ae4ae3e075b117fff7a5a77f3c4d60.tar.gz
raylib-d1c9afd1d8ae4ae3e075b117fff7a5a77f3c4d60.zip
Work on timming functions...
It seems Sleep() behaves weird on my computer, disabled by default returning to the busy wait loop... also re-implemented DrawFPS() to avoid frame blitting...
Diffstat (limited to 'src/external/lua/include/lua.hpp')
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