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authorIndustrious Nomad <44799276+IndustriousNomad@users.noreply.github.com>2019-10-26 03:45:15 -0400
committerRay <raysan5@gmail.com>2019-10-26 09:45:15 +0200
commita6db31c01e57ba9b0370190b11222dfaf4023b73 (patch)
tree2cb0821b430c2e9613d74d9c4a1c0cb00bd103d2 /src/external/lua/include
parent39e22046c144e551ada940facd98f5f3d7039e59 (diff)
downloadraylib-a6db31c01e57ba9b0370190b11222dfaf4023b73.tar.gz
raylib-a6db31c01e57ba9b0370190b11222dfaf4023b73.zip
updated RayMarching Demo (#997)
* Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define
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