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authorraysan5 <raysan5@gmail.com>2019-01-06 21:07:09 +0100
committerraysan5 <raysan5@gmail.com>2019-01-06 21:07:09 +0100
commit1036de389abb9557cef7f801166a4550e0e90fee (patch)
tree8edf4154d258ea9f9aa2af4aef32fadadd0aa1ab /src/external/lua
parentd3a46cc9d447b161f52e63ab81a7f10841792a0e (diff)
downloadraylib-1036de389abb9557cef7f801166a4550e0e90fee.tar.gz
raylib-1036de389abb9557cef7f801166a4550e0e90fee.zip
Some minor tweaks analyzing code
Specific textures generation code is quite redundant and not flexible for the user, I'm trying to figure out some easy way to allow raylib users to do the same without needing those functions (very specific and shader dependant). RenderTexture loading and Cubemap textures support must be improved.
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