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| author | Tyler Jessilynn Bezera <tylerjessilynn@gmail.com> | 2019-10-21 08:38:23 -0700 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-10-21 17:38:23 +0200 |
| commit | 3f7fa6d6e7236caa7defa7efe3b54832ac21bb6e (patch) | |
| tree | 6b21ddbedb49e8f3adb1b73ecc802347070dd19f /src/external/lua | |
| parent | ab52f984804e1ec77fbddd6d1258a1c535dea0cb (diff) | |
| download | raylib-3f7fa6d6e7236caa7defa7efe3b54832ac21bb6e.tar.gz raylib-3f7fa6d6e7236caa7defa7efe3b54832ac21bb6e.zip | |
Add multi texture support for materials in GLTF format (#979)
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.
* Clean up
* fixed seg faults and leaks
* temp don't overwrite defuse colour when rendering
* undid something dumb!
* correctly mixed diffuse map color when rendering to preserve not overwrite it
Diffstat (limited to 'src/external/lua')
0 files changed, 0 insertions, 0 deletions
