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authorTyler Jessilynn Bezera <tylerjessilynn@gmail.com>2019-10-21 08:38:23 -0700
committerRay <raysan5@gmail.com>2019-10-21 17:38:23 +0200
commit3f7fa6d6e7236caa7defa7efe3b54832ac21bb6e (patch)
tree6b21ddbedb49e8f3adb1b73ecc802347070dd19f /src/external/lua
parentab52f984804e1ec77fbddd6d1258a1c535dea0cb (diff)
downloadraylib-3f7fa6d6e7236caa7defa7efe3b54832ac21bb6e.tar.gz
raylib-3f7fa6d6e7236caa7defa7efe3b54832ac21bb6e.zip
Add multi texture support for materials in GLTF format (#979)
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map. * Clean up * fixed seg faults and leaks * temp don't overwrite defuse colour when rendering * undid something dumb! * correctly mixed diffuse map color when rendering to preserve not overwrite it
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