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| author | GoblinBob <iwoplaza@gmail.com> | 2018-11-07 21:06:00 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-11-07 21:06:00 +0100 |
| commit | 8e219272e5ab1dcc311ed9317cf98918bd5a7fa3 (patch) | |
| tree | 6145177a88b5b3845fa2ba8cf61039d28e8e720b /src/external/lua | |
| parent | b356ef5564e7fa2f4e26232cac451f9d63984ba5 (diff) | |
| download | raylib-8e219272e5ab1dcc311ed9317cf98918bd5a7fa3.tar.gz raylib-8e219272e5ab1dcc311ed9317cf98918bd5a7fa3.zip | |
Update core.c
Some projects need the buffer to not be empited when drawing to the render texture. I would suggest making maybe a variation of the function if you'd like to keep backwards compatibility, maybe like: BeginTextureModeNoClear() ?
Diffstat (limited to 'src/external/lua')
0 files changed, 0 insertions, 0 deletions
