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authorGoblinBob <iwoplaza@gmail.com>2018-11-07 21:06:00 +0100
committerGitHub <noreply@github.com>2018-11-07 21:06:00 +0100
commit8e219272e5ab1dcc311ed9317cf98918bd5a7fa3 (patch)
tree6145177a88b5b3845fa2ba8cf61039d28e8e720b /src/external/lua
parentb356ef5564e7fa2f4e26232cac451f9d63984ba5 (diff)
downloadraylib-8e219272e5ab1dcc311ed9317cf98918bd5a7fa3.tar.gz
raylib-8e219272e5ab1dcc311ed9317cf98918bd5a7fa3.zip
Update core.c
Some projects need the buffer to not be empited when drawing to the render texture. I would suggest making maybe a variation of the function if you'd like to keep backwards compatibility, maybe like: BeginTextureModeNoClear() ?
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