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authorRay <raysan5@gmail.com>2019-03-29 12:27:50 +0100
committerRay <raysan5@gmail.com>2019-03-29 12:27:50 +0100
commit876c64b1e530b4b9826eef8fcfc5c3bc567c6be8 (patch)
treecf14400910b94918fc35b2669e500cd7b5a3ab51 /src/external/tinyobj_loader_c.h
parent69656cb090a53705c515975c127405af87d4f15d (diff)
downloadraylib-876c64b1e530b4b9826eef8fcfc5c3bc567c6be8.tar.gz
raylib-876c64b1e530b4b9826eef8fcfc5c3bc567c6be8.zip
WARNING: This could break something
If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted. There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it.
Diffstat (limited to 'src/external/tinyobj_loader_c.h')
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