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authorraysan5 <raysan5@gmail.com>2016-08-06 16:32:46 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 16:32:46 +0200
commit3b80e2c1e03e0f87d50ca8876b50a11c7df1f56f (patch)
tree6975a142da134a2ce142faf5cd3548b24d90843c /src/gestures.h
parentd5f5f0a9302435945b730e5ec001bda39741f3c7 (diff)
downloadraylib-3b80e2c1e03e0f87d50ca8876b50a11c7df1f56f.tar.gz
raylib-3b80e2c1e03e0f87d50ca8876b50a11c7df1f56f.zip
Redesigned gestures module to header-only
Diffstat (limited to 'src/gestures.h')
-rw-r--r--src/gestures.h480
1 files changed, 446 insertions, 34 deletions
diff --git a/src/gestures.h b/src/gestures.h
index 912d0b92..4c59ee39 100644
--- a/src/gestures.h
+++ b/src/gestures.h
@@ -1,8 +1,21 @@
/**********************************************************************************************
*
-* raylib Gestures System - Gestures Detection and Usage Functions (Android and HTML5)
+* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse)
*
-* Copyright (c) 2015 Marc Palau and Ramon Santamaria
+* #define GESTURES_IMPLEMENTATION
+* Generates the implementation of the library into the included file.
+* If not defined, the library is in header only mode and can be included in other headers
+* or source files without problems. But only ONE file should hold the implementation.
+*
+* #define GESTURES_STANDALONE
+* If defined, the library can be used as standalone to process gesture events with
+* no external dependencies.
+*
+* NOTE: Memory footprint of this library is aproximately 128 bytes
+*
+* Initial design by Marc Palau
+* Redesigned by Albert Martos and Ian Eito
+* Reviewed by Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -28,9 +41,6 @@
#define PI 3.14159265358979323846
#endif
-#define DEG2RAD (PI / 180.0f)
-#define RAD2DEG (180.0f / PI)
-
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@@ -40,32 +50,34 @@
// Types and Structures Definition
// NOTE: Below types are required for GESTURES_STANDALONE usage
//----------------------------------------------------------------------------------
-#ifndef __cplusplus
- // Boolean type
- typedef enum { false, true } bool;
-#endif
+#if defined(GESTURES_STANDALONE)
+ #ifndef __cplusplus
+ // Boolean type
+ typedef enum { false, true } bool;
+ #endif
+
+ // Vector2 type
+ typedef struct Vector2 {
+ float x;
+ float y;
+ } Vector2;
-// Vector2 type
-typedef struct Vector2 {
- float x;
- float y;
-} Vector2;
-
-// Gestures type
-// NOTE: It could be used as flags to enable only some gestures
-typedef enum {
- GESTURE_NONE = 1,
- GESTURE_TAP = 2,
- GESTURE_DOUBLETAP = 4,
- GESTURE_HOLD = 8,
- GESTURE_DRAG = 16,
- GESTURE_SWIPE_RIGHT = 32,
- GESTURE_SWIPE_LEFT = 64,
- GESTURE_SWIPE_UP = 128,
- GESTURE_SWIPE_DOWN = 256,
- GESTURE_PINCH_IN = 512,
- GESTURE_PINCH_OUT = 1024
-} Gestures;
+ // Gestures type
+ // NOTE: It could be used as flags to enable only some gestures
+ typedef enum {
+ GESTURE_NONE = 1,
+ GESTURE_TAP = 2,
+ GESTURE_DOUBLETAP = 4,
+ GESTURE_HOLD = 8,
+ GESTURE_DRAG = 16,
+ GESTURE_SWIPE_RIGHT = 32,
+ GESTURE_SWIPE_LEFT = 64,
+ GESTURE_SWIPE_UP = 128,
+ GESTURE_SWIPE_DOWN = 256,
+ GESTURE_PINCH_IN = 512,
+ GESTURE_PINCH_OUT = 1024
+ } Gestures;
+#endif
typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
@@ -90,22 +102,422 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
-void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
-bool IsGestureDetected(int gesture); // Check if a gesture have been detected
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
void UpdateGestures(void); // Update gestures detected (must be called every frame)
-int GetTouchPointsCount(void); // Get touch points count
+#if defined(GESTURES_STANDALONE)
+void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
+bool IsGestureDetected(int gesture); // Check if a gesture have been detected
int GetGestureDetected(void); // Get latest detected gesture
+int GetTouchPointsCount(void); // Get touch points count
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
Vector2 GetGestureDragVector(void); // Get gesture drag vector
float GetGestureDragAngle(void); // Get gesture drag angle
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
float GetGesturePinchAngle(void); // Get gesture pinch angle
-
+#endif
#ifdef __cplusplus
}
#endif
#endif // GESTURES_H
+
+/***********************************************************************************
+*
+* GESTURES IMPLEMENTATION
+*
+************************************************************************************/
+
+#if defined(GESTURES_IMPLEMENTATION)
+
+#include <math.h> // Required for: atan2(), sqrt()
+#include <stdint.h> // Required for: uint64_t
+
+#if defined(_WIN32)
+ // Functions required to query time on Windows
+ int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
+ int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
+#elif defined(__linux)
+ #include <sys/time.h> // Required for: timespec
+ #include <time.h> // Required for: clock_gettime()
+#endif
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
+#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
+#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
+#define TAP_TIMEOUT 300 // Time in milliseconds
+#define PINCH_TIMEOUT 300 // Time in milliseconds
+#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+// ...
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+
+// Touch gesture variables
+static Vector2 touchDownPosition = { 0.0f, 0.0f };
+static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
+static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
+static Vector2 touchUpPosition = { 0.0f, 0.0f };
+static Vector2 moveDownPosition = { 0.0f, 0.0f };
+static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
+
+static int pointCount = 0; // Touch points counter
+static int firstTouchId = -1; // Touch id for first touch point
+static double eventTime = 0.0; // Time stamp when an event happened
+
+// Tap gesture variables
+static int tapCounter = 0; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
+
+// Hold gesture variables
+static bool resetHold = false; // HOLD reset to get first touch point again
+static float timeHold = 0.0f; // HOLD duration in milliseconds
+
+// Drag gesture variables
+static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
+static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
+static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
+static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
+
+// Swipe gestures variables
+static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
+static double swipeTime = 0.0; // SWIPE time to calculate drag intensity
+
+// Pinch gesture variables
+static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
+static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
+static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
+
+static int currentGesture = GESTURE_NONE; // Current detected gesture
+
+// Enabled gestures flags, all gestures enabled by default
+static unsigned int enabledGestures = 0b0000001111111111;
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Declaration
+//----------------------------------------------------------------------------------
+static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
+static float Vector2Distance(Vector2 v1, Vector2 v2);
+static double GetCurrentTime(void);
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+
+// Enable only desired getures to be detected
+void SetGesturesEnabled(unsigned int gestureFlags)
+{
+ enabledGestures = gestureFlags;
+}
+
+// Check if a gesture have been detected
+bool IsGestureDetected(int gesture)
+{
+ if ((enabledGestures & currentGesture) == gesture) return true;
+ else return false;
+}
+
+// Process gesture event and translate it into gestures
+void ProcessGestureEvent(GestureEvent event)
+{
+ // Reset required variables
+ pointCount = event.pointCount; // Required on UpdateGestures()
+
+ if (pointCount < 2)
+ {
+ if (event.touchAction == TOUCH_DOWN)
+ {
+ tapCounter++; // Tap counter
+
+ // Detect GESTURE_DOUBLE_TAP
+ if ((currentGesture == GESTURE_NONE) && (tapCounter >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
+ {
+ currentGesture = GESTURE_DOUBLETAP;
+ tapCounter = 0;
+ }
+ else // Detect GESTURE_TAP
+ {
+ tapCounter = 1;
+ currentGesture = GESTURE_TAP;
+ }
+
+ touchDownPosition = event.position[0];
+ touchDownDragPosition = event.position[0];
+
+ touchUpPosition = touchDownPosition;
+ eventTime = GetCurrentTime();
+
+ firstTouchId = event.pointerId[0];
+
+ dragVector = (Vector2){ 0.0f, 0.0f };
+ }
+ else if (event.touchAction == TOUCH_UP)
+ {
+ if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
+
+ // NOTE: dragIntensity dependend on the resolution of the screen
+ dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
+ dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
+
+ startMoving = false;
+
+ // Detect GESTURE_SWIPE
+ if ((dragIntensity > FORCE_TO_SWIPE) && (firstTouchId == event.pointerId[0]))
+ {
+ // NOTE: Angle should be inverted in Y
+ dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
+
+ if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
+ else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
+ else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
+ else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down
+ else currentGesture = GESTURE_NONE;
+ }
+ else
+ {
+ dragDistance = 0.0f;
+ dragIntensity = 0.0f;
+ dragAngle = 0.0f;
+
+ currentGesture = GESTURE_NONE;
+ }
+
+ touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
+ pointCount = 0;
+ }
+ else if (event.touchAction == TOUCH_MOVE)
+ {
+ if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime();
+
+ if (!startMoving)
+ {
+ swipeTime = GetCurrentTime();
+ startMoving = true;
+ }
+
+ moveDownPosition = event.position[0];
+
+ if (currentGesture == GESTURE_HOLD)
+ {
+ if (resetHold) touchDownPosition = event.position[0];
+
+ resetHold = false;
+
+ // Detect GESTURE_DRAG
+ if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
+ {
+ eventTime = GetCurrentTime();
+ currentGesture = GESTURE_DRAG;
+ }
+ }
+
+ dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
+ dragVector.y = moveDownPosition.y - touchDownDragPosition.y;
+ }
+ }
+ else // Two touch points
+ {
+ if (event.touchAction == TOUCH_DOWN)
+ {
+ touchDownPosition = event.position[0];
+ touchDownPosition2 = event.position[1];
+
+ //pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
+
+ pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
+ pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
+
+ currentGesture = GESTURE_HOLD;
+ timeHold = GetCurrentTime();
+ }
+ else if (event.touchAction == TOUCH_MOVE)
+ {
+ pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
+
+ touchDownPosition = moveDownPosition;
+ touchDownPosition2 = moveDownPosition2;
+
+ moveDownPosition = event.position[0];
+ moveDownPosition2 = event.position[1];
+
+ pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
+ pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
+
+ if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
+ {
+ if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
+ else currentGesture = GESTURE_PINCH_OUT;
+ }
+ else
+ {
+ currentGesture = GESTURE_HOLD;
+ timeHold = GetCurrentTime();
+ }
+
+ // NOTE: Angle should be inverted in Y
+ pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2);
+ }
+ else if (event.touchAction == TOUCH_UP)
+ {
+ pinchDistance = 0.0f;
+ pinchAngle = 0.0f;
+ pinchVector = (Vector2){ 0.0f, 0.0f };
+ pointCount = 0;
+
+ currentGesture = GESTURE_NONE;
+ }
+ }
+}
+
+// Update gestures detected (must be called every frame)
+void UpdateGestures(void)
+{
+ // NOTE: Gestures are processed through system callbacks on touch events
+
+ // Detect GESTURE_HOLD
+ if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2))
+ {
+ currentGesture = GESTURE_HOLD;
+ timeHold = GetCurrentTime();
+ }
+
+ if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2))
+ {
+ currentGesture = GESTURE_HOLD;
+ timeHold = GetCurrentTime();
+ resetHold = true;
+ }
+
+ // Detect GESTURE_NONE
+ if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN))
+ {
+ currentGesture = GESTURE_NONE;
+ }
+}
+
+// Get number of touch points
+int GetTouchPointsCount(void)
+{
+ // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
+
+ return pointCount;
+}
+
+// Get latest detected gesture
+int GetGestureDetected(void)
+{
+ // Get current gesture only if enabled
+ return (enabledGestures & currentGesture);
+}
+
+// Hold time measured in ms
+float GetGestureHoldDuration(void)
+{
+ // NOTE: time is calculated on current gesture HOLD
+
+ float time = 0.0f;
+
+ if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
+
+ return time;
+}
+
+// Get drag vector (between initial touch point to current)
+Vector2 GetGestureDragVector(void)
+{
+ // NOTE: drag vector is calculated on one touch points TOUCH_MOVE
+
+ return dragVector;
+}
+
+// Get drag angle
+// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
+float GetGestureDragAngle(void)
+{
+ // NOTE: drag angle is calculated on one touch points TOUCH_UP
+
+ return dragAngle;
+}
+
+// Get distance between two pinch points
+Vector2 GetGesturePinchVector(void)
+{
+ // NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
+ // NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
+
+ return pinchVector;
+}
+
+// Get angle beween two pinch points
+// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
+float GetGesturePinchAngle(void)
+{
+ // NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
+
+ return pinchAngle;
+}
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Definition
+//----------------------------------------------------------------------------------
+
+// Returns angle from two-points vector with X-axis
+static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition)
+{
+ float angle;
+
+ angle = atan2(finalPosition.y - initialPosition.y, finalPosition.x - initialPosition.x)*(180.0f/PI);
+
+ if (angle < 0) angle += 360.0f;
+
+ return angle;
+}
+
+// Calculate distance between two Vector2
+static float Vector2Distance(Vector2 v1, Vector2 v2)
+{
+ float result;
+
+ float dx = v2.x - v1.x;
+ float dy = v2.y - v1.y;
+
+ result = sqrt(dx*dx + dy*dy);
+
+ return result;
+}
+
+// Time measure returned are milliseconds
+static double GetCurrentTime(void)
+{
+ double time = 0;
+
+#if defined(_WIN32)
+ unsigned long long int clockFrequency, currentTime;
+
+ QueryPerformanceFrequency(&clockFrequency);
+ QueryPerformanceCounter(&currentTime);
+
+ time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
+#endif
+
+#if defined(__linux)
+ // NOTE: Only for Linux-based systems
+ struct timespec now;
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds
+
+ time = ((double)nowTime/1000000.0); // Time in miliseconds
+#endif
+
+ return time;
+}
+
+#endif // GESTURES_IMPLEMENTATION