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| author | raysan5 <raysan5@gmail.com> | 2016-01-03 13:01:21 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-01-03 13:01:21 +0100 |
| commit | d32feaa6685584e9856aa94f4d5bf80b7f5b861c (patch) | |
| tree | a2531dc7fc7baafc1ef649a73062b17e321de0a1 /src/gestures.h | |
| parent | f269fb46eaa446fd07baf672d6d7f97f5035e6c2 (diff) | |
| download | raylib-d32feaa6685584e9856aa94f4d5bf80b7f5b861c.tar.gz raylib-d32feaa6685584e9856aa94f4d5bf80b7f5b861c.zip | |
Reviewed Android inputs and gestures system
Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
Diffstat (limited to 'src/gestures.h')
| -rw-r--r-- | src/gestures.h | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/src/gestures.h b/src/gestures.h index 896f3028..b5cf2767 100644 --- a/src/gestures.h +++ b/src/gestures.h @@ -67,6 +67,17 @@ typedef enum { GESTURE_PINCH_OUT = 1024 } Gestures; +typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction; + +// Gesture events +// NOTE: MAX_TOUCH_POINTS fixed to 4 +typedef struct { + int touchAction; + int pointCount; + int pointerId[4]; + Vector2 position[4]; +} GestureEvent; + #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif @@ -79,19 +90,11 @@ extern "C" { // Prevents name mangling of functions //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- -int GetTouchX(void); // Returns touch position X (relative to screen size) -int GetTouchY(void); // Returns touch position Y (relative to screen size) -Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size) - -#if defined(PLATFORM_WEB) -void InitGesturesSystem(void); // Init gestures system (web) -#elif defined(PLATFORM_ANDROID) -void InitGesturesSystem(struct android_app *app); // Init gestures system (android) -#endif void UpdateGestures(void); // Update gestures detected (must be called every frame) bool IsGestureDetected(void); // Check if a gesture have been detected int GetGestureType(void); // Get latest detected gesture void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags +void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures float GetGestureDragIntensity(void); // Get gesture drag intensity float GetGestureDragAngle(void); // Get gesture drag angle |
