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authorRay <raysan5@gmail.com>2016-01-04 12:40:54 +0100
committerRay <raysan5@gmail.com>2016-01-04 12:40:54 +0100
commit546c727520d8116132e57fd5e007dd7d873ba9a1 (patch)
tree9626741431535dbfdb518d35f553c8184392a23c /src/lighting.c
parent3a739c38c591687d0e298a85f1e7bfe4666076bd (diff)
parent1656d17b22b362e54710b7164638464e02bd7e5a (diff)
downloadraylib-546c727520d8116132e57fd5e007dd7d873ba9a1.tar.gz
raylib-546c727520d8116132e57fd5e007dd7d873ba9a1.zip
Merge pull request #69 from victorfisac/develop
Improved lighting and physac engine modules and added new example
Diffstat (limited to 'src/lighting.c')
-rw-r--r--src/lighting.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lighting.c b/src/lighting.c
index 5cf2a2ec..9014dcd4 100644
--- a/src/lighting.c
+++ b/src/lighting.c
@@ -121,4 +121,4 @@ void SetMaterialGlossiness(Material *material, float glossiness)
void SetMaterialNormalDepth(Material *material, float depth)
{
material->normalDepth[0] = depth;
-} \ No newline at end of file
+}