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authorvictorfisac <victorfisac@gmail.com>2015-12-21 21:12:35 +0100
committervictorfisac <victorfisac@gmail.com>2015-12-21 21:12:35 +0100
commite683fe88b9ab0fde76521a0367cdff4c229ac60c (patch)
treef51d6412b2064c555dcb1426d1775fb3b2d49558 /src/lighting.h
parent1bcb5ddd505e5c4bdac6f254e931e9c3145be88d (diff)
downloadraylib-e683fe88b9ab0fde76521a0367cdff4c229ac60c.tar.gz
raylib-e683fe88b9ab0fde76521a0367cdff4c229ac60c.zip
Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics, Transform, Rigidbody and Collider. This library contains functions to apply physics calculations to a position vector calculating collisions automatically. - Fixed some writing mistakes of lighting module.
Diffstat (limited to 'src/lighting.h')
-rw-r--r--src/lighting.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lighting.h b/src/lighting.h
index 67a65d45..a35113c3 100644
--- a/src/lighting.h
+++ b/src/lighting.h
@@ -61,7 +61,7 @@ typedef struct Material {
} Material;
//----------------------------------------------------------------------------------
-// Module Functions Declaration
+// Module Functions Definitions
// NOTE: light and material structs uses float pointers instead of vectors to be compatible with SetShaderValue()
//----------------------------------------------------------------------------------
// Lights functions