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| author | victorfisac <victorfisac@gmail.com> | 2015-12-21 21:12:35 +0100 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2015-12-21 21:12:35 +0100 |
| commit | e683fe88b9ab0fde76521a0367cdff4c229ac60c (patch) | |
| tree | f51d6412b2064c555dcb1426d1775fb3b2d49558 /src/lighting.h | |
| parent | 1bcb5ddd505e5c4bdac6f254e931e9c3145be88d (diff) | |
| download | raylib-e683fe88b9ab0fde76521a0367cdff4c229ac60c.tar.gz raylib-e683fe88b9ab0fde76521a0367cdff4c229ac60c.zip | |
Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
Diffstat (limited to 'src/lighting.h')
| -rw-r--r-- | src/lighting.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lighting.h b/src/lighting.h index 67a65d45..a35113c3 100644 --- a/src/lighting.h +++ b/src/lighting.h @@ -61,7 +61,7 @@ typedef struct Material { } Material; //---------------------------------------------------------------------------------- -// Module Functions Declaration +// Module Functions Definitions // NOTE: light and material structs uses float pointers instead of vectors to be compatible with SetShaderValue() //---------------------------------------------------------------------------------- // Lights functions |
