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| author | raysan5 <raysan5@gmail.com> | 2014-12-16 11:15:56 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-12-16 11:15:56 +0100 |
| commit | 2e5f58255a391323fef54afc895a1d5a8ba06344 (patch) | |
| tree | b13e79f6831a6bb8f61fc46f1c694304c6061825 /src/models.c | |
| parent | cfa60ab7e6313f85594f63d2830fdc2ce19e180e (diff) | |
| download | raylib-2e5f58255a391323fef54afc895a1d5a8ba06344.tar.gz raylib-2e5f58255a391323fef54afc895a1d5a8ba06344.zip | |
Working on rotation math...
[models] Added DrawQuad()
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 47 |
1 files changed, 37 insertions, 10 deletions
diff --git a/src/models.c b/src/models.c index f59a7b43..1ae95f23 100644 --- a/src/models.c +++ b/src/models.c @@ -66,14 +66,14 @@ static VertexData LoadOBJ(const char *fileName); // NOTE: Cube position is the center position void DrawCube(Vector3 position, float width, float height, float lenght, Color color) { - float x = position.x; - float y = position.y; - float z = position.z; + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; rlPushMatrix(); // NOTE: Be careful! Function order matters (rotate -> scale -> translate) - //rlTranslatef(0.0f, 0.0f, 0.0f); + rlTranslatef(position.x, position.y, position.z); //rlScalef(2.0f, 2.0f, 2.0f); //rlRotatef(45, 0, 1, 0); @@ -146,12 +146,13 @@ void DrawCubeV(Vector3 position, Vector3 size, Color color) // Draw cube wires void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color) { - float x = position.x; - float y = position.y; - float z = position.z; + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; rlPushMatrix(); + rlTranslatef(position.x, position.y, position.z); //rlRotatef(45, 0, 1, 0); rlBegin(RL_LINES); @@ -445,11 +446,37 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl rlPopMatrix(); } +// Draw a quad +void DrawQuad(Vector3 vertices[4], Vector2 textcoords[4], Vector3 normals[4], Color colors[4]) +{ + rlBegin(RL_QUADS); + rlColor4ub(colors[0].r, colors[0].g, colors[0].b, colors[0].a); + rlNormal3f(normals[0].x, normals[0].y, normals[0].z); + rlTexCoord2f(textcoords[0].x, textcoords[0].y); + rlVertex3f(vertices[0].x, vertices[0].y, vertices[0].z); + + rlColor4ub(colors[1].r, colors[1].g, colors[1].b, colors[1].a); + rlNormal3f(normals[1].x, normals[1].y, normals[1].z); + rlTexCoord2f(textcoords[1].x, textcoords[1].y); + rlVertex3f(vertices[1].x, vertices[1].y, vertices[1].z); + + rlColor4ub(colors[2].r, colors[2].g, colors[2].b, colors[2].a); + rlNormal3f(normals[2].x, normals[2].y, normals[2].z); + rlTexCoord2f(textcoords[2].x, textcoords[2].y); + rlVertex3f(vertices[2].x, vertices[2].y, vertices[2].z); + + rlColor4ub(colors[3].r, colors[3].g, colors[3].b, colors[3].a); + rlNormal3f(normals[3].x, normals[3].y, normals[3].z); + rlTexCoord2f(textcoords[3].x, textcoords[3].y); + rlVertex3f(vertices[3].x, vertices[3].y, vertices[3].z); + rlEnd(); +} + // Draw a plane void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color) { // NOTE: QUADS usage require defining a texture on OpenGL 3.3+ - rlEnableTexture(1); // Default white texture + if (rlGetVersion() != OPENGL_11) rlEnableTexture(1); // Default white texture // NOTE: Plane is always created on XZ ground and then rotated rlPushMatrix(); @@ -471,7 +498,7 @@ void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color) rlEnd(); rlPopMatrix(); - rlDisableTexture(); + if (rlGetVersion() != OPENGL_11) rlDisableTexture(); } // Draw a plane with divisions @@ -1041,7 +1068,7 @@ Model LoadCubesmap(Image cubesmap) // Move data from mapVertices temp arays to vertices float array vData.vertexCount = vCounter; - printf("Vertex count: %i\n", vCounter); + //printf("Vertex count: %i\n", vCounter); vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); |
