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authorraysan5 <raysan5@gmail.com>2015-09-02 01:08:41 +0200
committerraysan5 <raysan5@gmail.com>2015-09-02 01:08:41 +0200
commit4879106096c868e5c8f16ca3796dcb9c85c0dac6 (patch)
tree48bd97f71bef414866151e0dec1a96827005b6ff /src/models.c
parente28fef6ee0a1a35171e27cde6bbfd7bc4025dc4a (diff)
downloadraylib-4879106096c868e5c8f16ca3796dcb9c85c0dac6.tar.gz
raylib-4879106096c868e5c8f16ca3796dcb9c85c0dac6.zip
Reviewed to work on Raspberry Pi
[rlgl] Extensions strings loading was redone to avoid a Segmentation Fault on Raspberry Pi
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c30
1 files changed, 17 insertions, 13 deletions
diff --git a/src/models.c b/src/models.c
index 054febcf..b4dadbc7 100644
--- a/src/models.c
+++ b/src/models.c
@@ -584,6 +584,7 @@ Model LoadModel(const char *fileName)
free(vData.vertices);
free(vData.texcoords);
free(vData.normals);
+ free(vData.colors);
}
}
@@ -619,10 +620,10 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
vData.vertexCount = numTriangles*3;
- vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
- vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char)); // Not used...
+ vData.vertices = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.normals = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.texcoords = (float *)malloc(vData.vertexCount*2*sizeof(float));
+ vData.colors = (unsigned char *)malloc(vData.vertexCount*4*sizeof(unsigned char)); // Not used...
int vCounter = 0; // Used to count vertices float by float
int tcCounter = 0; // Used to count texcoords float by float
@@ -722,6 +723,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
free(vData.vertices);
free(vData.texcoords);
free(vData.normals);
+ free(vData.colors);
}
return model;
@@ -1038,10 +1040,10 @@ Model LoadCubicmap(Image cubicmap)
// Move data from mapVertices temp arays to vertices float array
vData.vertexCount = vCounter;
- vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
- vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char)); // Not used...
+ vData.vertices = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.normals = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.texcoords = (float *)malloc(vData.vertexCount*2*sizeof(float));
+ vData.colors = (unsigned char *)malloc(vData.vertexCount*4*sizeof(unsigned char)); // Not used...
// Fill color data
// NOTE: Not used any more... just one plain color defined at DrawModel()
@@ -1096,6 +1098,7 @@ Model LoadCubicmap(Image cubicmap)
free(vData.vertices);
free(vData.texcoords);
free(vData.normals);
+ free(vData.colors);
}
return model;
@@ -1117,7 +1120,8 @@ void UnloadModel(Model model)
rlDeleteVertexArrays(model.mesh.vaoId);
- TraceLog(INFO, "Unloaded model data");
+ if (model.mesh.vaoId > 0) TraceLog(INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", model.mesh.vaoId);
+ else TraceLog(INFO, "[VBO ID %i][VBO ID %i][VBO ID %i] Unloaded model data from VRAM (GPU)", model.mesh.vboId[0], model.mesh.vboId[1], model.mesh.vboId[2]);
}
// Link a texture to a model
@@ -1718,10 +1722,10 @@ static VertexData LoadOBJ(const char *fileName)
vData.vertexCount = numTriangles*3;
// Additional arrays to store vertex data as floats
- vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float));
- vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float));
- vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char));
+ vData.vertices = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.texcoords = (float *)malloc(vData.vertexCount*2*sizeof(float));
+ vData.normals = (float *)malloc(vData.vertexCount*3*sizeof(float));
+ vData.colors = (unsigned char *)malloc(vData.vertexCount*4*sizeof(unsigned char));
int vCounter = 0; // Used to count vertices float by float
int tcCounter = 0; // Used to count texcoords float by float