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| author | raysan5 <raysan5@gmail.com> | 2015-09-02 01:08:41 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-09-02 01:08:41 +0200 |
| commit | 4879106096c868e5c8f16ca3796dcb9c85c0dac6 (patch) | |
| tree | 48bd97f71bef414866151e0dec1a96827005b6ff /src/models.c | |
| parent | e28fef6ee0a1a35171e27cde6bbfd7bc4025dc4a (diff) | |
| download | raylib-4879106096c868e5c8f16ca3796dcb9c85c0dac6.tar.gz raylib-4879106096c868e5c8f16ca3796dcb9c85c0dac6.zip | |
Reviewed to work on Raspberry Pi
[rlgl] Extensions strings loading was redone to avoid a Segmentation
Fault on Raspberry Pi
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/src/models.c b/src/models.c index 054febcf..b4dadbc7 100644 --- a/src/models.c +++ b/src/models.c @@ -584,6 +584,7 @@ Model LoadModel(const char *fileName) free(vData.vertices); free(vData.texcoords); free(vData.normals); + free(vData.colors); } } @@ -619,10 +620,10 @@ Model LoadHeightmap(Image heightmap, float maxHeight) vData.vertexCount = numTriangles*3; - vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); - vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); - vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float)); - vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char)); // Not used... + vData.vertices = (float *)malloc(vData.vertexCount*3*sizeof(float)); + vData.normals = (float *)malloc(vData.vertexCount*3*sizeof(float)); + vData.texcoords = (float *)malloc(vData.vertexCount*2*sizeof(float)); + vData.colors = (unsigned char *)malloc(vData.vertexCount*4*sizeof(unsigned char)); // Not used... int vCounter = 0; // Used to count vertices float by float int tcCounter = 0; // Used to count texcoords float by float @@ -722,6 +723,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight) free(vData.vertices); free(vData.texcoords); free(vData.normals); + free(vData.colors); } return model; @@ -1038,10 +1040,10 @@ Model LoadCubicmap(Image cubicmap) // Move data from mapVertices temp arays to vertices float array vData.vertexCount = vCounter; - vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); - vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); - vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float)); - vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char)); // Not used... + vData.vertices = (float *)malloc(vData.vertexCount*3*sizeof(float)); + vData.normals = (float *)malloc(vData.vertexCount*3*sizeof(float)); + vData.texcoords = (float *)malloc(vData.vertexCount*2*sizeof(float)); + vData.colors = (unsigned char *)malloc(vData.vertexCount*4*sizeof(unsigned char)); // Not used... // Fill color data // NOTE: Not used any more... just one plain color defined at DrawModel() @@ -1096,6 +1098,7 @@ Model LoadCubicmap(Image cubicmap) free(vData.vertices); free(vData.texcoords); free(vData.normals); + free(vData.colors); } return model; @@ -1117,7 +1120,8 @@ void UnloadModel(Model model) rlDeleteVertexArrays(model.mesh.vaoId); - TraceLog(INFO, "Unloaded model data"); + if (model.mesh.vaoId > 0) TraceLog(INFO, "[VAO ID %i] Unloaded model data from VRAM (GPU)", model.mesh.vaoId); + else TraceLog(INFO, "[VBO ID %i][VBO ID %i][VBO ID %i] Unloaded model data from VRAM (GPU)", model.mesh.vboId[0], model.mesh.vboId[1], model.mesh.vboId[2]); } // Link a texture to a model @@ -1718,10 +1722,10 @@ static VertexData LoadOBJ(const char *fileName) vData.vertexCount = numTriangles*3; // Additional arrays to store vertex data as floats - vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); - vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float)); - vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); - vData.colors = (unsigned char *)malloc(vData.vertexCount * 4 * sizeof(unsigned char)); + vData.vertices = (float *)malloc(vData.vertexCount*3*sizeof(float)); + vData.texcoords = (float *)malloc(vData.vertexCount*2*sizeof(float)); + vData.normals = (float *)malloc(vData.vertexCount*3*sizeof(float)); + vData.colors = (unsigned char *)malloc(vData.vertexCount*4*sizeof(unsigned char)); int vCounter = 0; // Used to count vertices float by float int tcCounter = 0; // Used to count texcoords float by float |
