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| author | raysan5 <raysan5@gmail.com> | 2015-12-30 13:35:03 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-12-30 13:35:03 +0100 |
| commit | 5659249dfa9525ca47732d808d86d9ca7aec0bf5 (patch) | |
| tree | a72ac32dedc25141196b40a7b11eb1d73fa3ebb1 /src/models.c | |
| parent | b894a78385249c68344cd74d9bc456e962467381 (diff) | |
| download | raylib-5659249dfa9525ca47732d808d86d9ca7aec0bf5.tar.gz raylib-5659249dfa9525ca47732d808d86d9ca7aec0bf5.zip | |
Some tweaks and details review
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/models.c b/src/models.c index 090c4d86..f78be41d 100644 --- a/src/models.c +++ b/src/models.c @@ -577,7 +577,10 @@ Model LoadModel(const char *fileName) model = rlglLoadModel(vData); // Upload vertex data to GPU // Now that vertex data is uploaded to GPU, we can free arrays - // NOTE: We don't need CPU vertex data on OpenGL 3.3 or ES2 + // NOTE 1: We don't need CPU vertex data on OpenGL 3.3 or ES2... for static meshes... + // NOTE 2: ...but we could keep CPU vertex data in case we need to update the mesh + + /* if (rlGetVersion() != OPENGL_11) { free(vData.vertices); @@ -585,6 +588,7 @@ Model LoadModel(const char *fileName) free(vData.normals); free(vData.colors); } + */ } return model; |
