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authorraysan5 <raysan5@gmail.com>2015-12-30 13:35:03 +0100
committerraysan5 <raysan5@gmail.com>2015-12-30 13:35:03 +0100
commit5659249dfa9525ca47732d808d86d9ca7aec0bf5 (patch)
treea72ac32dedc25141196b40a7b11eb1d73fa3ebb1 /src/models.c
parentb894a78385249c68344cd74d9bc456e962467381 (diff)
downloadraylib-5659249dfa9525ca47732d808d86d9ca7aec0bf5.tar.gz
raylib-5659249dfa9525ca47732d808d86d9ca7aec0bf5.zip
Some tweaks and details review
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/models.c b/src/models.c
index 090c4d86..f78be41d 100644
--- a/src/models.c
+++ b/src/models.c
@@ -577,7 +577,10 @@ Model LoadModel(const char *fileName)
model = rlglLoadModel(vData); // Upload vertex data to GPU
// Now that vertex data is uploaded to GPU, we can free arrays
- // NOTE: We don't need CPU vertex data on OpenGL 3.3 or ES2
+ // NOTE 1: We don't need CPU vertex data on OpenGL 3.3 or ES2... for static meshes...
+ // NOTE 2: ...but we could keep CPU vertex data in case we need to update the mesh
+
+ /*
if (rlGetVersion() != OPENGL_11)
{
free(vData.vertices);
@@ -585,6 +588,7 @@ Model LoadModel(const char *fileName)
free(vData.normals);
free(vData.colors);
}
+ */
}
return model;