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| author | raysan5 <raysan5@gmail.com> | 2014-12-31 18:03:32 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-12-31 18:03:32 +0100 |
| commit | 905b6ec53df01a4f660c12c08c32e2cc301f7ad6 (patch) | |
| tree | 8b5c43267c6056e45be8807e0867b8fd50777a2d /src/models.c | |
| parent | 08a4ee34ebe97e679a27f43b9f25525982029d17 (diff) | |
| download | raylib-905b6ec53df01a4f660c12c08c32e2cc301f7ad6.tar.gz raylib-905b6ec53df01a4f660c12c08c32e2cc301f7ad6.zip | |
Added full support for HTML5 (emscripten)
Corrected some bugs on the way...
Automatically convert textures to POT on RPI and WEB
Diffstat (limited to 'src/models.c')
| -rw-r--r-- | src/models.c | 42 |
1 files changed, 36 insertions, 6 deletions
diff --git a/src/models.c b/src/models.c index 539af3f9..e8e4f635 100644 --- a/src/models.c +++ b/src/models.c @@ -50,7 +50,7 @@ //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -// It's lonely here... +extern unsigned int whiteTexture; //---------------------------------------------------------------------------------- // Module specific Functions Declaration @@ -476,7 +476,7 @@ void DrawQuad(Vector3 vertices[4], Vector2 textcoords[4], Vector3 normals[4], Co void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color) { // NOTE: QUADS usage require defining a texture on OpenGL 3.3+ - if (rlGetVersion() != OPENGL_11) rlEnableTexture(1); // Default white texture + if (rlGetVersion() != OPENGL_11) rlEnableTexture(whiteTexture); // Default white texture // NOTE: Plane is always created on XZ ground and then rotated rlPushMatrix(); @@ -812,7 +812,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight) } // Load a map image as a 3d model (cubes based) -Model LoadCubesmap(Image cubesmap) +Model LoadCubicmap(Image cubesmap) { VertexData vData; @@ -1068,8 +1068,6 @@ Model LoadCubesmap(Image cubesmap) // Move data from mapVertices temp arays to vertices float array vData.vertexCount = vCounter; - //printf("Vertex count: %i\n", vCounter); - vData.vertices = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); vData.normals = (float *)malloc(vData.vertexCount * 3 * sizeof(float)); vData.texcoords = (float *)malloc(vData.vertexCount * 2 * sizeof(float)); @@ -1523,4 +1521,36 @@ static VertexData LoadOBJ(const char *fileName) TraceLog(INFO, "[%s] Model loaded successfully in RAM (CPU)", fileName); return vData; -}
\ No newline at end of file +} + +bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB) +{ + + return false; +} + +bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2) +{ + /* + // Get min and max vertex to construct bounds (AABB) + Vector3 minVertex = tempVertices[0]; + Vector3 maxVertex = tempVertices[0]; + + for (int i = 1; i < tempVertices.Count; i++) + { + minVertex = Vector3.Min(minVertex, tempVertices[i]); + maxVertex = Vector3.Max(maxVertex, tempVertices[i]); + } + + bounds = new BoundingBox(minVertex, maxVertex); + */ + return false; +} + +bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, Vector3 radiusSphere) +{ + + return false; +} + +//BoundingBox GetCollisionArea(BoundingBox box1, BoundingBox box2)
\ No newline at end of file |
