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authorRay <raysan5@gmail.com>2017-09-02 17:42:22 +0200
committerRay <raysan5@gmail.com>2017-09-02 17:42:22 +0200
commitfb334e2fd11ade79377a2d95a83000763c047975 (patch)
tree660ae9ac9e3e631f8b94684c4ab563917fd22521 /src/models.c
parent12cb3afd9eca6ba3322273da1e6dd3a3ae080cf8 (diff)
downloadraylib-fb334e2fd11ade79377a2d95a83000763c047975.tar.gz
raylib-fb334e2fd11ade79377a2d95a83000763c047975.zip
Testing shapes generation using additional library
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/models.c b/src/models.c
index 315b51d4..63b18ce9 100644
--- a/src/models.c
+++ b/src/models.c
@@ -51,6 +51,9 @@
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
+#define PAR_SHAPES_IMPLEMENTATION
+#include "external/par_shapes.h"
+
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@@ -650,6 +653,7 @@ Mesh GenMeshCube(float width, float height, float length)
{
Mesh mesh = { 0 };
+ /*
float vertices[] = {
-width/2, -height/2, length/2,
width/2, -height/2, length/2,
@@ -759,6 +763,39 @@ Mesh GenMeshCube(float width, float height, float length)
mesh.vertexCount = 24;
mesh.triangleCount = 12;
+ */
+
+ // TODO: Just testing par_shapes mesh generation functions
+ //--------------------------------------------------------
+ par_shapes_mesh *cube = par_shapes_create_cube(); // No normals/texcoords generated!!!
+ par_shapes_scale(cube, width, height, length);
+ par_shapes_compute_normals(cube);
+
+ mesh.vertices = (float *)malloc(cube->ntriangles*3*3*sizeof(float));
+ mesh.texcoords = (float *)malloc(cube->ntriangles*3*2*sizeof(float));
+ mesh.normals = (float *)malloc(cube->ntriangles*3*3*sizeof(float));
+
+ mesh.vertexCount = cube->ntriangles*3;
+ mesh.triangleCount = cube->ntriangles;
+
+ //for (int i = 0; i < cube->ntriangles*3; i++) printf("%i ", cube->triangles[i]);
+ //for (int i = 0; i < cube->npoints*3; i += 3) printf("\nv%.1f %.1f %.1f ", cube->points[i], cube->points[i + 1], cube->points[i + 2]);
+
+ for (int k = 0; k < mesh.vertexCount; k++)
+ {
+ mesh.vertices[k*3] = cube->points[cube->triangles[k]*3];
+ mesh.vertices[k*3 + 1] = cube->points[cube->triangles[k]*3 + 1];
+ mesh.vertices[k*3 + 2] = cube->points[cube->triangles[k]*3 + 2];
+
+ mesh.normals[k*3] = cube->normals[cube->triangles[k]*3];
+ mesh.normals[k*3 + 1] = cube->normals[cube->triangles[k]*3 + 1];
+ mesh.normals[k*3 + 2] = cube->normals[cube->triangles[k]*3 + 2];
+
+ mesh.texcoords[k*2] = 0.0f;//cube->tcoords[cube->triangles[k]*2];
+ mesh.texcoords[k*2 + 1] = 0.0f;//cube->tcoords[cube->triangles[k]*2 + 1];
+ }
+
+ par_shapes_free_mesh(cube);
// Upload vertex data to GPU (static mesh)
rlLoadMesh(&mesh, false);
@@ -766,6 +803,11 @@ Mesh GenMeshCube(float width, float height, float length)
return mesh;
}
+//RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
+//RLAPI Mesh GenMeshCylinder(float radiusTop, float radiusBottom, float height, int slices); // Generate cylinder mesh
+//RLAPI Mesh GenMeshTorus(float radius1, float radius2, int radSeg, int sides); // Generate torus mesh
+//RLAPI Mesh GenMeshTube(float radius1, float radius2, float height, int sides); // Generate tube mesh
+
// Generate a mesh from heightmap
// NOTE: Vertex data is uploaded to GPU
Mesh GenMeshHeightmap(Image heightmap, Vector3 size)