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| author | raysan5 <raysan5@gmail.com> | 2014-03-25 12:40:35 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-03-25 12:40:35 +0100 |
| commit | 96f520ff6d085536205feb1f943974e354577df4 (patch) | |
| tree | c839c999b38d8f1f07933a2b6a1bb1e45d786532 /src/raylib.h | |
| parent | 1c8dce429ee5a58d535fcca0e29fe3711aa3fcb5 (diff) | |
| download | raylib-96f520ff6d085536205feb1f943974e354577df4.tar.gz raylib-96f520ff6d085536205feb1f943974e354577df4.zip | |
Road to raylib 1.1 - Testing rlgl
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/raylib.h b/src/raylib.h index fd66819c..4534c5ec 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1,15 +1,17 @@ /********************************************************************************************* * -* raylib 1.0.6 (www.raylib.com) +* raylib 1.1 (www.raylib.com) * * A simple and easy-to-use library to learn videogames programming * * Features: * Library written in plain C code (C99) * Uses C# PascalCase/camelCase notation -* Hardware accelerated with OpenGL 1.1 +* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2) +* Unique OpenGL abstraction layer [rlgl] * Powerful fonts module with SpriteFonts support -* Basic 3d support for Shapes and Models +* Basic 3d support for Shapes, Models, Heightmaps and Billboards +* Powerful math module for Vector and Matrix operations [raymath] * Audio loading and playing * * Used external libs: @@ -23,8 +25,9 @@ * 32bit Textures - All loaded images are converted automatically to RGBA textures * SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures * One custom default font is loaded automatically when InitWindow() +* If using OpenGL 3.3+, one default shader is loaded automatically (internally defined) * -* -- LICENSE (raylib v1.0, November 2013) -- +* -- LICENSE (raylib v1.1, March 2014) -- * * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: @@ -213,12 +216,7 @@ typedef struct Camera { } Camera; // Basic 3d Model type -typedef struct Model { - int numVertices; - Vector3 *vertices; - Vector2 *texcoords; - Vector3 *normals; -} Model; +typedef struct Model Model; // Basic Sound source and buffer typedef struct Sound { |
