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authorraysan5 <raysan5@gmail.com>2013-12-19 12:27:28 +0100
committerraysan5 <raysan5@gmail.com>2013-12-19 12:27:28 +0100
commita9fcb4b4a33cf285d13891cc37d265cfaeaa3766 (patch)
tree537f58364ef3f61adbb9ae74510a4a7c6cec128e /src/raylib.h
parent5bf9675d38c2016653a261182d4dd0c8fbb419a0 (diff)
downloadraylib-a9fcb4b4a33cf285d13891cc37d265cfaeaa3766.tar.gz
raylib-a9fcb4b4a33cf285d13891cc37d265cfaeaa3766.zip
Corrected some minor bugs
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index e155e355..da645114 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -309,6 +309,9 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
+bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
+bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
+bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
//------------------------------------------------------------------------------------
// Texture Loading and Drawing Functions (Module: textures)
@@ -329,7 +332,6 @@ Texture2D CreateTexture2D(Image image);
//------------------------------------------------------------------------------------
SpriteFont GetDefaultFont(); // Get the default SpriteFont
SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
-SpriteFont LoadFontRBMF(const char *fileName);
void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); // Draw text using SpriteFont