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| author | raysan5 <raysan5@gmail.com> | 2013-12-19 12:27:28 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2013-12-19 12:27:28 +0100 |
| commit | a9fcb4b4a33cf285d13891cc37d265cfaeaa3766 (patch) | |
| tree | 537f58364ef3f61adbb9ae74510a4a7c6cec128e /src/raylib.h | |
| parent | 5bf9675d38c2016653a261182d4dd0c8fbb419a0 (diff) | |
| download | raylib-a9fcb4b4a33cf285d13891cc37d265cfaeaa3766.tar.gz raylib-a9fcb4b4a33cf285d13891cc37d265cfaeaa3766.zip | |
Corrected some minor bugs
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index e155e355..da645114 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -309,6 +309,9 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision +bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle +bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle //------------------------------------------------------------------------------------ // Texture Loading and Drawing Functions (Module: textures) @@ -329,7 +332,6 @@ Texture2D CreateTexture2D(Image image); //------------------------------------------------------------------------------------ SpriteFont GetDefaultFont(); // Get the default SpriteFont SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory -SpriteFont LoadFontRBMF(const char *fileName); void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); // Draw text using SpriteFont |
