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| author | raysan5 <raysan5@gmail.com> | 2014-09-03 16:51:28 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-03 16:51:28 +0200 |
| commit | d2b98fbb5ce8d82bb2c46f3d66ffda58d6ad5c6f (patch) | |
| tree | 164098ab2ecc481353ff43fdcc614ca80d2ad3ad /src/raylib.h | |
| parent | 222995c32e696f04c4dd2d77141758d6591e2fe9 (diff) | |
| download | raylib-d2b98fbb5ce8d82bb2c46f3d66ffda58d6ad5c6f.tar.gz raylib-d2b98fbb5ce8d82bb2c46f3d66ffda58d6ad5c6f.zip | |
Removed useless spaces
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/raylib.h b/src/raylib.h index da5427c0..472a0b94 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1,7 +1,7 @@ /********************************************************************************************* -* +* * raylib 1.1 (www.raylib.com) -* +* * A simple and easy-to-use library to learn videogames programming * * Features: @@ -14,7 +14,7 @@ * Basic 3d support for Shapes, Models, Heightmaps and Billboards * Powerful math module for Vector and Matrix operations [raymath] * Audio loading and playing with streaming support -* +* * Used external libs: * GLFW3 (www.glfw.org) for window/context management and input * GLEW for OpenGL extensions loading (3.3+ and ES2) @@ -33,19 +33,19 @@ * * -- LICENSE (raylib v1.1, April 2014) -- * -* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: -* +* * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -* This software is provided "as-is", without any express or implied warranty. In no event +* +* This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * -* Permission is granted to anyone to use this software for any purpose, including commercial +* Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented @@ -354,7 +354,7 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint); void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters - float rotation, Color tint); + float rotation, Color tint); //------------------------------------------------------------------------------------ // Font Loading and Text Drawing Functions (Module: text) @@ -406,7 +406,7 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set) void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture -void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec +void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) |
