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authorraysan5 <raysan5@gmail.com>2014-12-09 13:21:55 +0100
committerraysan5 <raysan5@gmail.com>2014-12-09 13:21:55 +0100
commitd3cf316e40b531542b6f55b965f3369d4aca28d6 (patch)
treea9853c9e0dd7ea47af803d61a8aca276beefee2c /src/raylib.h
parenta2c8ddca1345722603637bddc3421f64025d7e5e (diff)
downloadraylib-d3cf316e40b531542b6f55b965f3369d4aca28d6.tar.gz
raylib-d3cf316e40b531542b6f55b965f3369d4aca28d6.zip
Added features and corrected bugs...
[core] Added SetMousePosition() [models] LoadHeightmap() - Corrected textures bug [raymath] Functions renaming [WEB] Prepare environment for emscripten!
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 9809d823..e7ef3217 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -340,6 +340,7 @@ bool IsMouseButtonUp(int button); // Detect if a mouse but
int GetMouseX(void); // Returns mouse position X
int GetMouseY(void); // Returns mouse position Y
Vector2 GetMousePosition(void); // Returns mouse position XY
+void SetMousePosition(Vector2 position); // Set mouse position XY
int GetMouseWheelMove(void); // Returns mouse wheel movement Y
bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available