diff options
| author | raysan5 <raysan5@gmail.com> | 2015-02-02 00:57:08 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-02-02 00:57:08 +0100 |
| commit | 42c92e4f2e2f12589434b91861fd98d11125e449 (patch) | |
| tree | 3e03553cc9e512dac4f5011128a045edbb92c24a /src/raylib.h | |
| parent | b9e53cd1352e6a8d2f282b29cdab2828a40dfd33 (diff) | |
| download | raylib-42c92e4f2e2f12589434b91861fd98d11125e449.tar.gz raylib-42c92e4f2e2f12589434b91861fd98d11125e449.zip | |
Add support for custom shaders
Custom shaders for models
Postprocessig on FBO (in progress)
Some useless spaces removed
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index ef487a30..3c849bdd 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -92,7 +92,7 @@ #define FLAG_MSAA_4X_HINT 16 #define FLAG_VSYNC_HINT 32 -// Keyboard Function Keys +// Keyboard Function Keys #define KEY_SPACE 32 #define KEY_ESCAPE 256 #define KEY_ENTER 257 @@ -268,9 +268,15 @@ typedef struct Model { unsigned int vaoId; unsigned int vboId[4]; unsigned int textureId; + unsigned int shaderId; //Matrix transform; } Model; +// Shader type +typedef struct Shader { + unsigned int id; +} Shader; + // Sound source type typedef struct Sound { unsigned int source; @@ -334,6 +340,9 @@ Color Fade(Color color, float alpha); // Color fade-in or void SetupFlags(char flags); // Enable some window configurations void ShowLogo(void); // Activates raylib logo at startup (can be done with flags) +void InitPostShader(void); +void SetPostShader(unsigned int shader); + //------------------------------------------------------------------------------------ // Input Handling Functions (Module: core) //------------------------------------------------------------------------------------ @@ -449,7 +458,7 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires -void DrawQuad(Vector3 vertices[4], Vector2 textcoords[4], Vector3 normals[4], Color colors[4]); // Draw a quad +void DrawQuad(Vector3 vertices[4], Vector2 textcoords[4], Vector3 normals[4], Color colors[4]); // Draw a quad void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color); // Draw a plane void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) @@ -466,6 +475,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight); Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based) void UnloadModel(Model model); // Unload 3d model from memory void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model +void SetModelShader(Model *model, unsigned int shader); void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint); // Draw a model with extended parameters @@ -474,6 +484,8 @@ void DrawModelWires(Model model, Vector3 position, float scale, Color color); void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec +unsigned int LoadCustomShader(char *vsFileName, char *fsFileName); // Load a custom shader (vertex shader + fragment shader) + //------------------------------------------------------------------------------------ // Audio Loading and Playing Functions (Module: audio) //------------------------------------------------------------------------------------ |
