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authorRay <raysan5@gmail.com>2016-05-11 20:14:12 +0200
committerRay <raysan5@gmail.com>2016-05-11 20:14:12 +0200
commit454b422fd64d842099b6350d9a24b5b773b0dd92 (patch)
tree9bdfc4c067f8b598c8faa34a9034dff143b44cd2 /src/raylib.h
parent4d78d27bd956f7f7592a9efc453b954436d57297 (diff)
parent9799856ad4864b808cbfb40b0b4398fcdf61c1c2 (diff)
downloadraylib-454b422fd64d842099b6350d9a24b5b773b0dd92.tar.gz
raylib-454b422fd64d842099b6350d9a24b5b773b0dd92.zip
Merge pull request #112 from kd7tck/develop
Base Audio Context System
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/raylib.h b/src/raylib.h
index ecfce9fc..634ab143 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -878,10 +878,10 @@ bool IsAudioDeviceReady(void); // True if call
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
-// exmple usage is InitAudioContext(48000, 16, 0, 2); // stereo, mixchannel 1, 16bit, 48khz
-AudioContext InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, unsigned char mixChannel, unsigned char channels);
+// exmple usage is InitAudioContext(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
+AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint);
void CloseAudioContext(AudioContext ctx); // Frees audio context
-void UpdateAudioContext(AudioContext ctx, void *data, unsigned short *dataLength); // Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in
+unsigned short UpdateAudioContext(AudioContext ctx, void *data, unsigned short numberElements); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data