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authorJoshua Reisenauer <kd7tck@msn.com>2016-05-02 14:37:00 -0700
committerJoshua Reisenauer <kd7tck@msn.com>2016-05-02 14:37:00 -0700
commit4636e3367cdf3d2e1adab3a08667c34631f94837 (patch)
treeadd80db5bf4c84b61316916c62eed0185b48f4d0 /src/raylib.h
parent9ef0240e99e7e6a626fdb8fee4f8a81eea21f3e2 (diff)
downloadraylib-4636e3367cdf3d2e1adab3a08667c34631f94837.tar.gz
raylib-4636e3367cdf3d2e1adab3a08667c34631f94837.zip
number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3fa20116..5c727b61 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -874,7 +874,7 @@ bool IsAudioDeviceReady(void); // True if call
// all samples are floating point by default
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels);
void CloseAudioContext(AudioContext ctx); // Frees audio context
-bool UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
+unsigned short UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data