diff options
| author | Ray San <raysan5@gmail.com> | 2016-02-18 14:05:48 +0100 |
|---|---|---|
| committer | Ray San <raysan5@gmail.com> | 2016-02-18 14:05:48 +0100 |
| commit | 8aab52aeda47ce283d1446be27a7e2e20f027434 (patch) | |
| tree | 0f0489a64df98dd9e815c2f22c0728b53df1aaad /src/raylib.h | |
| parent | afd2ffb74a84bf48b9129c613e1673ceae0bd46b (diff) | |
| download | raylib-8aab52aeda47ce283d1446be27a7e2e20f027434.tar.gz raylib-8aab52aeda47ce283d1446be27a7e2e20f027434.zip | |
Redesigned RPI input system -IN PROGRESS-
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index def56ee2..0dc8c6df 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -583,9 +583,7 @@ void HideCursor(void); // Hides cursor void EnableCursor(void); // Enables cursor void DisableCursor(void); // Disables cursor bool IsCursorHidden(void); // Returns true if cursor is not visible -#endif -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once |
