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authorRay San <raysan5@gmail.com>2016-02-18 14:05:48 +0100
committerRay San <raysan5@gmail.com>2016-02-18 14:05:48 +0100
commit8aab52aeda47ce283d1446be27a7e2e20f027434 (patch)
tree0f0489a64df98dd9e815c2f22c0728b53df1aaad /src/raylib.h
parentafd2ffb74a84bf48b9129c613e1673ceae0bd46b (diff)
downloadraylib-8aab52aeda47ce283d1446be27a7e2e20f027434.tar.gz
raylib-8aab52aeda47ce283d1446be27a7e2e20f027434.zip
Redesigned RPI input system -IN PROGRESS-
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index def56ee2..0dc8c6df 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -583,9 +583,7 @@ void HideCursor(void); // Hides cursor
void EnableCursor(void); // Enables cursor
void DisableCursor(void); // Disables cursor
bool IsCursorHidden(void); // Returns true if cursor is not visible
-#endif
-#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad
bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once