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| author | Joshua Reisenauer <kd7tck@msn.com> | 2016-04-29 23:00:12 -0700 |
|---|---|---|
| committer | Joshua Reisenauer <kd7tck@msn.com> | 2016-04-29 23:00:12 -0700 |
| commit | 91f1f324c0ee3bd57ed778b39fd54d97330dba32 (patch) | |
| tree | 40981fe0192075ee3488b5c176d093c5bb2439a8 /src/raylib.h | |
| parent | f707c1ca468ef3243808ec87a0b6a891f6c6a130 (diff) | |
| download | raylib-91f1f324c0ee3bd57ed778b39fd54d97330dba32.tar.gz raylib-91f1f324c0ee3bd57ed778b39fd54d97330dba32.zip | |
First stage of audio API update
Look over changes and give feedback please.
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index 699fbbdb..1721c009 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -265,6 +265,8 @@ typedef enum { false, true } bool; #endif #endif +typedef enum { silence, mono, stereo } channel_t; +typedef enum { mixA, mixB, mixC, mixD } mix_t; // Used for mixing/muxing up to four diferent audio streams // byte type typedef unsigned char byte; @@ -446,6 +448,16 @@ typedef struct Wave { short channels; } Wave; +// Audio Context, used to create custom audio streams that are not bound to a sound file. There can be +// no more than 4 concurrent audio contexts in use. This is due to each active context being tied to +// a dedicated mix channel. +typedef struct AudioContext { + unsigned short sampleRate; // default is 48000 + unsigned char bitsPerSample; // 16 is default + mix_t mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream + channel_t channels; // 1=mono, 2=stereo +} AudioContext; + // Texture formats // NOTE: Support depends on OpenGL version and platform typedef enum { @@ -863,6 +875,13 @@ void DrawPhysicObjectInfo(PhysicObject *pObj, Vector2 position, int fontSize); //------------------------------------------------------------------------------------ void InitAudioDevice(void); // Initialize audio device and context void CloseAudioDevice(void); // Close the audio device and context (and music stream) +bool AudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet + +// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing +// The mix_t is what mix channel you want to operate on, mixA->mixD are the ones available. Each mix channel can only be used one at a time. +// exmple usage is InitAudioContext(48000, 16, mixA, stereo); +AudioContext* InitAudioContext(unsigned short sampleRate, unsigned char bitsPerSample, mix_t mixChannel, channel_t channels); +void CloseAudioContext(AudioContext *ctx); // Frees audio context Sound LoadSound(char *fileName); // Load sound to memory Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data |
