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| author | Ray <raysan5@gmail.com> | 2015-10-25 01:50:15 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2015-10-25 01:50:15 +0200 |
| commit | afdf357fbee7f01535bddefb4e62cb1308ed55b5 (patch) | |
| tree | fb0a070f8e1a85ece1dcf8619a67969798cc30b1 /src/raylib.h | |
| parent | 8c117cfb570874e726d6a24a4b85573e0c7b1669 (diff) | |
| download | raylib-afdf357fbee7f01535bddefb4e62cb1308ed55b5.tar.gz raylib-afdf357fbee7f01535bddefb4e62cb1308ed55b5.zip | |
Added some image manipulation functions
Added (or completed functions):
Image ImageText(const char *text, int fontSize, Color color);
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int
spacing, Color tint);
void ImageFlipVertical(Image *image);
void ImageFlipHorizontal(Image *image);
void ImageColorTint(Image *image, Color color);
void ImageColorInvert(Image *image);
void ImageColorGrayscale(Image *image);
void ImageColorContrast(Image *image, float contrast);
void ImageColorBrightness(Image *image, int brightness);
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/src/raylib.h b/src/raylib.h index 74e6208f..9067c77d 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -547,20 +547,21 @@ void UnloadImage(Image image); void UnloadTexture(Texture2D texture); // Unload texture from GPU memory Color *GetImageData(Image image); // Get pixel data from image as a Color struct array Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image -void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two) -void ImageFormat(Image *image, int newFormat); // Convert image data to desired format +void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two) +void ImageFormat(Image *image, int newFormat); // Convert image data to desired format Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering) void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image -void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color); // Draw text within an image -void ImageDrawTextEx(Image *dst, SpriteFont font, const char *text, Vector2 position, int size, Color color); -void ImageFlipVertical(Image *image); -void ImageFlipHorizontal(Image *image); -void ImageColorInvert(Image *image); -void ImageColorGrayscale(Image *image); -void ImageColorContrast(Image *image, float contrast); -void ImageColorBrightness(Image *image, int brightness); +Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) +Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font) +void ImageFlipVertical(Image *image); // Flip image vertically +void ImageFlipHorizontal(Image *image); // Flip image horizontally +void ImageColorTint(Image *image, Color color); // Modify image color: tint +void ImageColorInvert(Image *image); // Modify image color: invert +void ImageColorGrayscale(Image *image); // Modify bimage color: grayscale +void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) +void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D |
