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authorRay <raysan5@gmail.com>2015-10-25 01:50:15 +0200
committerRay <raysan5@gmail.com>2015-10-25 01:50:15 +0200
commitafdf357fbee7f01535bddefb4e62cb1308ed55b5 (patch)
treefb0a070f8e1a85ece1dcf8619a67969798cc30b1 /src/raylib.h
parent8c117cfb570874e726d6a24a4b85573e0c7b1669 (diff)
downloadraylib-afdf357fbee7f01535bddefb4e62cb1308ed55b5.tar.gz
raylib-afdf357fbee7f01535bddefb4e62cb1308ed55b5.zip
Added some image manipulation functions
Added (or completed functions): Image ImageText(const char *text, int fontSize, Color color); Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); void ImageFlipVertical(Image *image); void ImageFlipHorizontal(Image *image); void ImageColorTint(Image *image, Color color); void ImageColorInvert(Image *image); void ImageColorGrayscale(Image *image); void ImageColorContrast(Image *image, float contrast); void ImageColorBrightness(Image *image, int brightness);
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 74e6208f..9067c77d 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -547,20 +547,21 @@ void UnloadImage(Image image);
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
-void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
-void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
+void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
+void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
-void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color); // Draw text within an image
-void ImageDrawTextEx(Image *dst, SpriteFont font, const char *text, Vector2 position, int size, Color color);
-void ImageFlipVertical(Image *image);
-void ImageFlipHorizontal(Image *image);
-void ImageColorInvert(Image *image);
-void ImageColorGrayscale(Image *image);
-void ImageColorContrast(Image *image, float contrast);
-void ImageColorBrightness(Image *image, int brightness);
+Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
+Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
+void ImageFlipVertical(Image *image); // Flip image vertically
+void ImageFlipHorizontal(Image *image); // Flip image horizontally
+void ImageColorTint(Image *image, Color color); // Modify image color: tint
+void ImageColorInvert(Image *image); // Modify image color: invert
+void ImageColorGrayscale(Image *image); // Modify bimage color: grayscale
+void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
+void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D