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authorraysan5 <raysan5@gmail.com>2015-08-07 17:24:28 +0200
committerraysan5 <raysan5@gmail.com>2015-08-07 17:24:28 +0200
commitb8b024704309cf88c2f4c97d190f50c976c1018e (patch)
tree61f9422d7fb7dd69de052ebc7a7dabcddf6904f5 /src/raylib.h
parent6da175fccbd5881535258b79a746eab3558f5473 (diff)
downloadraylib-b8b024704309cf88c2f4c97d190f50c976c1018e.tar.gz
raylib-b8b024704309cf88c2f4c97d190f50c976c1018e.zip
Added function SetBlendMode()
Useful to enable additive blend mode for particles
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index c8c5c8a1..f5220e2e 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -353,6 +353,9 @@ typedef enum {
COMPRESSED_ASTC_8x8_RGBA // 2 bpp
} TextureFormat;
+// Color blending modes (pre-defined)
+typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
+
// Gestures type
// NOTE: It could be used as flags to enable only some gestures
typedef enum {
@@ -448,6 +451,8 @@ void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D textu
void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D texture); // Specular map texture shader assignment
void SetShaderMap(Shader *shader, int mapLocation, Texture2D texture, int textureUnit); // TODO: Generic shader map assignment
+void SetBlendMode(int mode); // Set blending mode (alpha, additive, multiplied)
+
//------------------------------------------------------------------------------------
// Input Handling Functions (Module: core)
//------------------------------------------------------------------------------------