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authorMarc Palau <sucdepressec@gmail.com>2015-02-02 20:05:18 +0100
committerMarc Palau <sucdepressec@gmail.com>2015-02-02 20:05:18 +0100
commitb926765ce009e102cad7c597a3cbae9a9bc15b47 (patch)
tree9c2876831a3f0181c282912b884e380ed6f21b95 /src/raylib.h
parent9ab67182349aa7fd3e85c090bfe1afd8c5f61339 (diff)
downloadraylib-b926765ce009e102cad7c597a3cbae9a9bc15b47.tar.gz
raylib-b926765ce009e102cad7c597a3cbae9a9bc15b47.zip
Added functions and improvements
LoadCubicmap() supports custom texture rectangle (from texture atlas) for every cubic-face. CheckCollision*() for spheres and bounding-boxes.
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 3c849bdd..6ee78226 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -486,6 +486,10 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
unsigned int LoadCustomShader(char *vsFileName, char *fsFileName); // Load a custom shader (vertex shader + fragment shader)
+bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);
+bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2);
+bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere);
+
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------