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authorJoshua Reisenauer <kd7tck@msn.com>2016-05-12 16:06:22 -0700
committerJoshua Reisenauer <kd7tck@msn.com>2016-05-12 16:06:22 -0700
commitded07690fd353cc421984a822848cd035be1ecd1 (patch)
tree0a25a73d4952816b7dc8dfc186e893fedfaf1a8d /src/raylib.h
parent83dbc076507b7025aa0a1315e409ff46f75c1e0b (diff)
parente060944b34f11978392f5c24282c95781caae63e (diff)
downloadraylib-ded07690fd353cc421984a822848cd035be1ecd1.tar.gz
raylib-ded07690fd353cc421984a822848cd035be1ecd1.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
Diffstat (limited to 'src/raylib.h')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 05c945f7..ea9fbfcb 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -376,7 +376,7 @@ typedef struct Mesh {
float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
unsigned short *indices; // vertex indices (in case vertex data comes indexed)
- int triangleCount; // number of triangles to draw
+ int triangleCount; // number of triangles stored (indexed or not)
BoundingBox bounds; // mesh limits defined by min and max points