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| author | raysan5 <raysan5@gmail.com> | 2019-11-24 13:39:45 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2019-11-24 13:39:45 +0100 |
| commit | 1d3f230c92f2f8d611fb4372bcc7ea1a454ca4ba (patch) | |
| tree | f4e392faf84fe5d02fa78a2cb025737cc0cdc610 /src/raylib.h | |
| parent | ae301a1d233d9fcde676e0572cc2eab9206a8ad2 (diff) | |
| download | raylib-1d3f230c92f2f8d611fb4372bcc7ea1a454ca4ba.tar.gz raylib-1d3f230c92f2f8d611fb4372bcc7ea1a454ca4ba.zip | |
Review key input queue PR #1012
Keeping original API
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/raylib.h b/src/raylib.h index 3d7eae31..181be1fc 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -975,11 +975,8 @@ RLAPI bool IsKeyPressed(int key); // Detect if a key RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed -RLAPI int GetKeyPressed(void); // Get latest key pressed RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) - -RLAPI bool IsCharAvailable(); // Check if input character exists at least one in the internal input character stream. The characters are produced by the operating system text input system. -RLAPI unsigned int GetNextChar(); // Pull a input character from the the internal input character stream +RLAPI int GetKeyPressed(void); // Get key pressed, call it multiple times for chars queued // Input-related functions: gamepads RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available |
