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authorPalaui <sucdepressec@gmail.com>2014-12-09 13:10:05 +0100
committerPalaui <sucdepressec@gmail.com>2014-12-09 13:10:05 +0100
commit29d8b48503f3064cdc1f3a87c01b4264e716a220 (patch)
tree31096a173fa4fb61fd9d912169abbf65fcf269c6 /src/raymath.h
parent63ed471ed24ed1b328cc90f03a88130511725e88 (diff)
downloadraylib-29d8b48503f3064cdc1f3a87c01b4264e716a220.tar.gz
raylib-29d8b48503f3064cdc1f3a87c01b4264e716a220.zip
Corrected some bugs...
[core] Added SetMousePosition() [models] LoadHeightmap() - Corrected textures bug [raymath] Functions renaming [WEB] Prepare environment for emscripten!
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raymath.h b/src/raymath.h
index c396a347..334df4f3 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -108,8 +108,8 @@ Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices
Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right)
Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix
Matrix MatrixRotate(float angleX, float angleY, float angleZ); // Returns rotation matrix
-Matrix MatrixRotateAroundAxis(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
-Matrix MatrixRotateAroundAxis2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
+Matrix MatrixFromAxisAngle(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
+Matrix MatrixFromAxisAngle2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
Matrix MatrixFromQuaternion(Quaternion q); // Returns rotation matrix for a given quaternion
Matrix MatrixRotateX(float angle); // Returns x-rotation matrix (angle in radians)
Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians)