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authorraysan5 <raysan5@gmail.com>2016-01-11 13:29:55 +0100
committerraysan5 <raysan5@gmail.com>2016-01-11 13:29:55 +0100
commit5e7686695fcfe32bbf956990ced0a02b7c881af1 (patch)
tree534c4b2f488e6cb0e650316fbee2b9d7a4d12664 /src/raymath.h
parente5a56fa98515337c805e5a641cd3787cb6898596 (diff)
downloadraylib-5e7686695fcfe32bbf956990ced0a02b7c881af1.tar.gz
raylib-5e7686695fcfe32bbf956990ced0a02b7c881af1.zip
Review Light/Material system
Simplified for the user (more intuitive and clear) Removed lighting module dependency
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/raymath.h b/src/raymath.h
index e140b74c..507bf52f 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -79,6 +79,7 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
// Functions Declaration to work with Vector3
//------------------------------------------------------------------------------------
+float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
Vector3 VectorAdd(Vector3 v1, Vector3 v2); // Add two vectors
Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors
Vector3 VectorCrossProduct(Vector3 v1, Vector3 v2); // Calculate two vectors cross product
@@ -97,7 +98,7 @@ Vector3 VectorZero(void); // Return a Vector3 init
//------------------------------------------------------------------------------------
// Functions Declaration to work with Matrix
//------------------------------------------------------------------------------------
-float *GetMatrixVector(Matrix mat); // Returns an OpenGL-ready vector (glMultMatrixf)
+float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
float MatrixDeterminant(Matrix mat); // Compute matrix determinant
float MatrixTrace(Matrix mat); // Returns the trace of the matrix (sum of the values along the diagonal)
void MatrixTranspose(Matrix *mat); // Transposes provided matrix