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| author | Palaui <sucdepressec@gmail.com> | 2014-12-09 13:10:28 +0100 |
|---|---|---|
| committer | Palaui <sucdepressec@gmail.com> | 2014-12-09 13:10:28 +0100 |
| commit | a2c8ddca1345722603637bddc3421f64025d7e5e (patch) | |
| tree | 0623e6f7c0ada0319c6b8bd8febd48d0e17c9973 /src/raymath.h | |
| parent | 29d8b48503f3064cdc1f3a87c01b4264e716a220 (diff) | |
| download | raylib-a2c8ddca1345722603637bddc3421f64025d7e5e.tar.gz raylib-a2c8ddca1345722603637bddc3421f64025d7e5e.zip | |
Revert "Corrected some bugs..."
This reverts commit 29d8b48503f3064cdc1f3a87c01b4264e716a220.
Diffstat (limited to 'src/raymath.h')
| -rw-r--r-- | src/raymath.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raymath.h b/src/raymath.h index 334df4f3..c396a347 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -108,8 +108,8 @@ Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right) Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix Matrix MatrixRotate(float angleX, float angleY, float angleZ); // Returns rotation matrix -Matrix MatrixFromAxisAngle(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis -Matrix MatrixFromAxisAngle2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation) +Matrix MatrixRotateAroundAxis(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis +Matrix MatrixRotateAroundAxis2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation) Matrix MatrixFromQuaternion(Quaternion q); // Returns rotation matrix for a given quaternion Matrix MatrixRotateX(float angle); // Returns x-rotation matrix (angle in radians) Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians) |
