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authorPalaui <sucdepressec@gmail.com>2014-12-09 13:10:28 +0100
committerPalaui <sucdepressec@gmail.com>2014-12-09 13:10:28 +0100
commita2c8ddca1345722603637bddc3421f64025d7e5e (patch)
tree0623e6f7c0ada0319c6b8bd8febd48d0e17c9973 /src/raymath.h
parent29d8b48503f3064cdc1f3a87c01b4264e716a220 (diff)
downloadraylib-a2c8ddca1345722603637bddc3421f64025d7e5e.tar.gz
raylib-a2c8ddca1345722603637bddc3421f64025d7e5e.zip
Revert "Corrected some bugs..."
This reverts commit 29d8b48503f3064cdc1f3a87c01b4264e716a220.
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 334df4f3..c396a347 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -108,8 +108,8 @@ Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices
Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right)
Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix
Matrix MatrixRotate(float angleX, float angleY, float angleZ); // Returns rotation matrix
-Matrix MatrixFromAxisAngle(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
-Matrix MatrixFromAxisAngle2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
+Matrix MatrixRotateAroundAxis(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
+Matrix MatrixRotateAroundAxis2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
Matrix MatrixFromQuaternion(Quaternion q); // Returns rotation matrix for a given quaternion
Matrix MatrixRotateX(float angle); // Returns x-rotation matrix (angle in radians)
Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians)