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authorraysan5 <raysan5@gmail.com>2015-04-06 14:02:29 +0200
committerraysan5 <raysan5@gmail.com>2015-04-06 14:02:29 +0200
commita632a04a300a60232f6b9a941e73af08d74c6e6a (patch)
treeb70a7a96a40f7446b843b40b695ea9a45920cd91 /src/raymath.h
parent2b4a1f295a3b790397aec542457a4ea1103ee696 (diff)
downloadraylib-a632a04a300a60232f6b9a941e73af08d74c6e6a.tar.gz
raylib-a632a04a300a60232f6b9a941e73af08d74c6e6a.zip
Big batch of changes! Check description:
Support multiple texture formats (uncompressed and compressed) Postprocessing shaders support Model struct redefined and improved Extended loading functions for Textures and Models Simplified functions: DrawPlane(), DrawQuad() Deleted functions: DrawPlaneEx(), DrawGizmoEx() Now Text module only depends on Textures module Shapes: Reviewed functions to low lines/triangles usage Removed useless tabs and spaces around code
Diffstat (limited to 'src/raymath.h')
-rw-r--r--src/raymath.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/raymath.h b/src/raymath.h
index b3676ed9..133e1881 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -53,15 +53,15 @@
float y;
float z;
} Vector3;
-#endif
-// Matrix type (OpenGL style 4x4 - right handed, column major)
-typedef struct Matrix {
- float m0, m4, m8, m12;
- float m1, m5, m9, m13;
- float m2, m6, m10, m14;
- float m3, m7, m11, m15;
-} Matrix;
+ // Matrix type (OpenGL style 4x4 - right handed, column major)
+ typedef struct Matrix {
+ float m0, m4, m8, m12;
+ float m1, m5, m9, m13;
+ float m2, m6, m10, m14;
+ float m3, m7, m11, m15;
+ } Matrix;
+#endif
// Quaternion type
typedef struct Quaternion {