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| author | victorfisac <victorfisac@gmail.com> | 2016-05-30 19:18:11 +0200 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2016-05-30 19:18:11 +0200 |
| commit | 2e26ce235d00fdc633559f9404ddd8ec70c96df7 (patch) | |
| tree | 69aa39306bf42ddd92de8cc3bec5c2f4d98aa81f /src/rlgl.h | |
| parent | ae2d0d4cd8739c49b1a4e230e6f1ca4a8bdab319 (diff) | |
| download | raylib-2e26ce235d00fdc633559f9404ddd8ec70c96df7.tar.gz raylib-2e26ce235d00fdc633559f9404ddd8ec70c96df7.zip | |
Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -218,7 +218,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion; Vector3 position; Vector3 target; // Used on LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) - float attenuation; // Lost of light intensity with distance (world distance) + float radius; // Lost of light intensity with distance (world distance) Color diffuse; // Use Vector3 diffuse float intensity; |
