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| author | Ray <raysan5@gmail.com> | 2016-06-21 08:59:29 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-06-21 08:59:29 +0200 |
| commit | 6062201e8f543c227a0adbb77f3a0941772be889 (patch) | |
| tree | 32233ad6ce270f1529b09528a922633ae7a09e75 /src/rlgl.h | |
| parent | b01f5ff6a7e0d7a91057da618a688000eec6365d (diff) | |
| download | raylib-6062201e8f543c227a0adbb77f3a0941772be889.tar.gz raylib-6062201e8f543c227a0adbb77f3a0941772be889.zip | |
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -362,6 +362,7 @@ void UpdateOculusTracking(void); // Update Oculus Rift tracking (posi void SetOculusView(int eye); // Set internal projection and modelview matrix depending on eyes tracking data void BeginOculusDrawing(void); // Begin Oculus drawing configuration void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror) +bool VrEnabled(void); // Track stereoscopic rendering #ifdef __cplusplus } |
