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authorraysan5 <raysan5@gmail.com>2015-04-13 20:15:28 +0200
committerraysan5 <raysan5@gmail.com>2015-04-13 20:15:28 +0200
commit7d2318c1677fd6e81b8cc63b040289148ca8adfc (patch)
treea8782a2ecfa48440e8bad02ed3be112dbacac441 /src/rlgl.h
parenta632a04a300a60232f6b9a941e73af08d74c6e6a (diff)
downloadraylib-7d2318c1677fd6e81b8cc63b040289148ca8adfc.tar.gz
raylib-7d2318c1677fd6e81b8cc63b040289148ca8adfc.zip
WIP on shaders and textures
Moved functions: LoadShader(), UnloadShader() Add support for PVR textures compressed/uncompressed WIP: Detect available extensions for compressed textures
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index c1d71cc9..3335fe16 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -104,6 +104,8 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
COMPRESSED_ETC1_RGB, // 4 bpp
COMPRESSED_ETC2_RGB, // 4 bpp
COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
+ COMPRESSED_PVRT_RGB, // 4 bpp
+ COMPRESSED_PVRT_RGBA, // 4 bpp
/*COMPRESSED_ASTC_RGBA_4x4*/ // 8 bpp
} TextureFormat;
@@ -208,10 +210,12 @@ void rlglDraw(void); // Draw VAO/VBO
void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Initialize Graphics (OpenGL stuff)
unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps); // Load in GPU OpenGL texture
-unsigned int rlglLoadShader(char *vShaderStr, char *fShaderStr); // Load a shader from text data
+Shader rlglLoadShader(char *vsFileName, char *fsFileName); // Load a shader (vertex shader + fragment shader) from files
+unsigned int rlglLoadShaderFromText(char *vShaderStr, char *fShaderStr); // Load a shader from text data
void rlglInitPostpro(void); // Initialize postprocessing system
void rlglDrawPostpro(void); // Draw with postprocessing shader
void rlglSetPostproShader(Shader shader); // Set postprocessing shader
+void rlglSetModelShader(Model *model, Shader shader); // Set shader for a model
Model rlglLoadModel(VertexData mesh); // Upload vertex data into GPU and provided VAO/VBO ids
void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color color, bool wires);