aboutsummaryrefslogtreecommitdiff
path: root/src/rlgl.h
diff options
context:
space:
mode:
authorJoshua Reisenauer <kd7tck@msn.com>2016-05-19 15:31:56 -0700
committerJoshua Reisenauer <kd7tck@msn.com>2016-05-19 15:31:56 -0700
commit847944e24047cb3e2a2c6dfd6dfaa3667cf6f830 (patch)
tree0538b0b3b4fb1238cd66fd7c81f28a3c2c5bf1bc /src/rlgl.h
parentb10425492ac692d7c53001290e3d0b678df634b0 (diff)
parent8bbbe8cd76d93bc85810fd13a6cb6c4df18bd30d (diff)
downloadraylib-847944e24047cb3e2a2c6dfd6dfaa3667cf6f830.tar.gz
raylib-847944e24047cb3e2a2c6dfd6dfaa3667cf6f830.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 7b88bc9e..a33e3a0a 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -256,6 +256,8 @@ void rlEnableRenderTexture(unsigned int id); // Enable render texture (fbo)
void rlDisableRenderTexture(void); // Disable render texture (fbo), return to default framebuffer
void rlEnableDepthTest(void); // Enable depth test
void rlDisableDepthTest(void); // Disable depth test
+void rlEnableWireMode(void); // Enable wire mode
+void rlDisableWireMode(void); // Disable wire mode
void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU
void rlDeleteRenderTextures(RenderTexture2D target); // Delete render textures (fbo) from GPU
void rlDeleteShader(unsigned int id); // Delete OpenGL shader program from GPU
@@ -277,8 +279,11 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
RenderTexture2D rlglLoadRenderTexture(int width, int height); // Load a texture to be used for rendering (fbo with color and depth attachments)
void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data); // Update GPU texture with new data
void rlglGenerateMipmaps(Texture2D texture); // Generate mipmap data for selected texture
-void rlglLoadMesh(Mesh *mesh); // Upload vertex data into GPU and provided VAO/VBO ids
-void rlglDrawEx(Mesh mesh, Material material, Matrix transform, bool wires);
+
+void rlglLoadMesh(Mesh *mesh); // Upload vertex data into GPU and provided VAO/VBO ids
+void rlglUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update vertex data on GPU (upload new data to one buffer)
+void rlglDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
+void rlglUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU
Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates