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authorRay <raysan5@gmail.com>2016-02-02 18:41:01 +0100
committerRay <raysan5@gmail.com>2016-02-02 18:41:01 +0100
commitdf5c64d0beee06df8c87a43e5341b6b98f82839f (patch)
tree4ca6c04bc301afbf8947f7a812921432107a5fc8 /src/rlgl.h
parent65ecde1e75bd9e2738c8640e966328abeaa5658e (diff)
downloadraylib-df5c64d0beee06df8c87a43e5341b6b98f82839f.tar.gz
raylib-df5c64d0beee06df8c87a43e5341b6b98f82839f.zip
Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(), cos()
Diffstat (limited to 'src/rlgl.h')
-rw-r--r--src/rlgl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 64581db8..9e0aaaaa 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -262,7 +262,7 @@ void rlglInitPostpro(void); // Initialize postprocessing sys
void rlglDrawPostpro(void); // Draw with postprocessing shader
Model rlglLoadModel(Mesh mesh); // Upload vertex data into GPU and provided VAO/VBO ids
-void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color color, bool wires);
+void rlglDrawModel(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color color, bool wires);
Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates