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| author | Ray <raysan5@gmail.com> | 2019-09-22 21:47:19 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-09-22 21:47:19 +0200 |
| commit | bdcb16e7bbbc216ad70686047e7fa5fee4e70fd0 (patch) | |
| tree | fb19b799dc4ce372c14e1a3bca2faeb8154a2802 /src/rlgl.h | |
| parent | a679b0ccc015295ed8c305605b0bf19112f949f3 (diff) | |
| download | raylib-bdcb16e7bbbc216ad70686047e7fa5fee4e70fd0.tar.gz raylib-bdcb16e7bbbc216ad70686047e7fa5fee4e70fd0.zip | |
Review PR and comments
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -2967,8 +2967,8 @@ char *LoadText(const char *fileName) Shader LoadShader(const char *vsFileName, const char *fsFileName) { Shader shader = { 0 }; - // double allocation causing leak (allocation done in LoadShaderCode) - //shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int)); + + // NOTE: Shader.locs is allocated by LoadShaderCode() char *vShaderStr = NULL; char *fShaderStr = NULL; |
