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authorghassanpl <kronikarz@gmail.com>2016-08-06 21:51:08 +0200
committerghassanpl <kronikarz@gmail.com>2016-08-06 21:51:08 +0200
commit6f27941e286eba9872d1c341b446c9d13272405a (patch)
tree276258e9f56c444122cdff06a8cfebcc6b49f605 /src/rlua.h
parent1950085893f16d653f16ec0a0c991678e8c3cf53 (diff)
downloadraylib-6f27941e286eba9872d1c341b446c9d13272405a.tar.gz
raylib-6f27941e286eba9872d1c341b446c9d13272405a.zip
GetDroppedFiles and SetShaderValue in Lua working
Exposed Texture2D.id to Lua Lights now have settable/gettable fields
Diffstat (limited to 'src/rlua.h')
-rw-r--r--src/rlua.h102
1 files changed, 87 insertions, 15 deletions
diff --git a/src/rlua.h b/src/rlua.h
index 08ffbca0..fb3a6698 100644
--- a/src/rlua.h
+++ b/src/rlua.h
@@ -126,7 +126,7 @@ RLUADEF void CloseLuaDevice(void); // De-initialize Lua system
#define LuaPush_SpriteFont(L, sf) LuaPushOpaqueTypeWithMetatable(L, sf, SpriteFont)
#define LuaPush_Mesh(L, vd) LuaPushOpaqueType(L, vd)
#define LuaPush_Shader(L, s) LuaPushOpaqueType(L, s)
-#define LuaPush_Light(L, light) LuaPushOpaqueType(L, light)
+#define LuaPush_Light(L, light) LuaPushOpaqueTypeWithMetatable(L, light, Light)
#define LuaPush_Sound(L, snd) LuaPushOpaqueType(L, snd)
#define LuaPush_Wave(L, wav) LuaPushOpaqueType(L, wav)
#define LuaPush_Music(L, mus) LuaPushOpaqueType(L, mus)
@@ -263,6 +263,8 @@ static int LuaIndexTexture2D(lua_State* L)
lua_pushinteger(L, img.mipmaps);
else if (!strcmp(key, "format"))
lua_pushinteger(L, img.format);
+ else if (!strcmp(key, "id"))
+ lua_pushinteger(L, img.id);
else
return 0;
return 1;
@@ -296,6 +298,58 @@ static int LuaIndexSpriteFont(lua_State* L)
return 1;
}
+static int LuaIndexLight(lua_State* L)
+{
+ Light light = LuaGetArgument_Light(L, 1);
+ const char *key = luaL_checkstring(L, 2);
+ if (!strcmp(key, "id"))
+ lua_pushinteger(L, light->id);
+ else if (!strcmp(key, "enabled"))
+ lua_pushboolean(L, light->enabled);
+ else if (!strcmp(key, "type"))
+ lua_pushinteger(L, light->type);
+ else if (!strcmp(key, "position"))
+ LuaPush_Vector3(L, light->position);
+ else if (!strcmp(key, "target"))
+ LuaPush_Vector3(L, light->target);
+ else if (!strcmp(key, "radius"))
+ lua_pushnumber(L, light->radius);
+ else if (!strcmp(key, "diffuse"))
+ LuaPush_Color(L, light->diffuse);
+ else if (!strcmp(key, "intensity"))
+ lua_pushnumber(L, light->intensity);
+ else if (!strcmp(key, "coneAngle"))
+ lua_pushnumber(L, light->coneAngle);
+ else
+ return 0;
+ return 1;
+}
+
+static int LuaNewIndexLight(lua_State* L)
+{
+ Light light = LuaGetArgument_Light(L, 1);
+ const char *key = luaL_checkstring(L, 2);
+ if (!strcmp(key, "id"))
+ light->id = LuaGetArgument_int(L, 3);
+ else if (!strcmp(key, "enabled"))
+ light->enabled = lua_toboolean(L, 3);
+ else if (!strcmp(key, "type"))
+ light->type = LuaGetArgument_int(L, 3);
+ else if (!strcmp(key, "position"))
+ light->position = LuaGetArgument_Vector3(L, 3);
+ else if (!strcmp(key, "target"))
+ light->target = LuaGetArgument_Vector3(L, 3);
+ else if (!strcmp(key, "radius"))
+ light->radius = LuaGetArgument_float(L, 3);
+ else if (!strcmp(key, "diffuse"))
+ light->diffuse = LuaGetArgument_Color(L, 3);
+ else if (!strcmp(key, "intensity"))
+ light->intensity = LuaGetArgument_float(L, 3);
+ else if (!strcmp(key, "coneAngle"))
+ light->coneAngle = LuaGetArgument_float(L, 3);
+ return 0;
+}
+
static void LuaBuildOpaqueMetatables(void)
{
luaL_newmetatable(L, "Image");
@@ -313,10 +367,17 @@ static void LuaBuildOpaqueMetatables(void)
lua_setfield(L, -2, "__index");
lua_pop(L, 1);
- luaL_newmetatable(L, "SpriteFont");
- lua_pushcfunction(L, &LuaIndexSpriteFont);
- lua_setfield(L, -2, "__index");
- lua_pop(L, 1);
+ luaL_newmetatable(L, "SpriteFont");
+ lua_pushcfunction(L, &LuaIndexSpriteFont);
+ lua_setfield(L, -2, "__index");
+ lua_pop(L, 1);
+
+ luaL_newmetatable(L, "Light");
+ lua_pushcfunction(L, &LuaIndexLight);
+ lua_setfield(L, -2, "__index");
+ lua_pushcfunction(L, &LuaNewIndexLight);
+ lua_setfield(L, -2, "__newindex");
+ lua_pop(L, 1);
}
//----------------------------------------------------------------------------------
@@ -1057,15 +1118,20 @@ int lua_IsFileDropped(lua_State* L)
lua_pushboolean(L, result);
return 1;
}
-/*
-int lua_*GetDroppedFiles(lua_State* L)
+
+int lua_GetDroppedFiles(lua_State* L)
{
- int * arg1 = LuaGetArgument_int *(L, 1);
- //char * result = *GetDroppedFiles(arg1);
- LuaPush_//char *(L, result);
- return 1;
+ int count = 0;
+ char ** result = GetDroppedFiles(&count);
+ lua_createtable(L, count, 0);
+ for (int i = 0; i < count; i++)
+ {
+ lua_pushstring(L, result[i]);
+ lua_rawseti(L, -2, i + 1);
+ }
+ return 1;
}
-*/
+
int lua_ClearDroppedFiles(lua_State* L)
{
ClearDroppedFiles();
@@ -1638,7 +1704,6 @@ int lua_DrawPoly(lua_State* L)
sz++; \
lua_pop(L, 1); \
} \
- lua_pop(L, 1); \
name = calloc(sz, sizeof(type)); \
sz = 0; \
lua_pushnil(L); \
@@ -2334,7 +2399,12 @@ int lua_DrawGizmo(lua_State* L)
return 0;
}
-// TODO: DrawLight(Light light);
+int lua_DrawLight(lua_State* L)
+{
+ Light arg1 = LuaGetArgument_Light(L, 1);
+ DrawLight(arg1);
+ return 0;
+}
int lua_Draw3DLine(lua_State* L)
{
@@ -3544,7 +3614,7 @@ static luaL_Reg raylib_functions[] = {
REG(ShowLogo)
REG(IsFileDropped)
- //REG(*GetDroppedFiles)
+ REG(GetDroppedFiles)
REG(ClearDroppedFiles)
REG(StorageSaveValue)
REG(StorageLoadValue)
@@ -3698,6 +3768,8 @@ static luaL_Reg raylib_functions[] = {
REG(DrawRay)
REG(DrawGrid)
REG(DrawGizmo)
+
+ REG(DrawLight)
REG(LoadModel)
REG(LoadModelEx)