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authorraysan5 <raysan5@gmail.com>2017-02-05 02:59:39 +0100
committerraysan5 <raysan5@gmail.com>2017-02-05 02:59:39 +0100
commit1a879ba08efe1877c26a76bfabd43f282d2b2a97 (patch)
tree7870e105ee57aaab20ffd89f5708948960d34460 /src/rlua.h
parenta08117155da1a0a439239ad8801a58b85f528014 (diff)
downloadraylib-1a879ba08efe1877c26a76bfabd43f282d2b2a97.tar.gz
raylib-1a879ba08efe1877c26a76bfabd43f282d2b2a97.zip
Refactor SpriteFont struct
Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters.
Diffstat (limited to 'src/rlua.h')
-rw-r--r--src/rlua.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/rlua.h b/src/rlua.h
index e9ed2c3c..80dede41 100644
--- a/src/rlua.h
+++ b/src/rlua.h
@@ -16,7 +16,7 @@
*
* The following types:
* Image, Texture2D, RenderTexture2D, SpriteFont
-* are immutable, and you can only read their non-pointer arguments (e.g. sprfnt.size).
+* are immutable, and you can only read their non-pointer arguments (e.g. sprfnt.baseSize).
*
* All other object types are opaque, that is, you cannot access or
* change their fields directly.
@@ -293,8 +293,8 @@ static int LuaIndexSpriteFont(lua_State* L)
lua_pushinteger(L, img.size);
else if (!strcmp(key, "texture"))
LuaPush_Texture2D(L, img.texture);
- else if (!strcmp(key, "numChars"))
- lua_pushinteger(L, img.numChars);
+ else if (!strcmp(key, "charsCount"))
+ lua_pushinteger(L, img.charsCount);
else
return 0;
return 1;
@@ -2203,7 +2203,7 @@ int lua_LoadSpriteFontTTF(lua_State* L)
int arg2 = LuaGetArgument_int(L, 2);
int arg3 = LuaGetArgument_int(L, 3);
int arg4 = LuaGetArgument_int(L, 4);
- //LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars);
+ //LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars);
SpriteFont result = LoadSpriteFontTTF(arg1, arg2, arg3, &arg4);
LuaPush_SpriteFont(L, result);
return 1;