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| author | raysan5 <raysan5@gmail.com> | 2016-12-25 02:01:13 +0100 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-12-25 02:01:13 +0100 |
| commit | 852f3d4fd0eec8fcebcf39dfc19b2ccc5b008ba3 (patch) | |
| tree | 22ef03c6f32341a6847fe3a31afd7d11a1031a84 /src/text.c | |
| parent | 6d6c542a1dabfddc988c20de669c8a5e4d9b04a0 (diff) | |
| download | raylib-852f3d4fd0eec8fcebcf39dfc19b2ccc5b008ba3.tar.gz raylib-852f3d4fd0eec8fcebcf39dfc19b2ccc5b008ba3.zip | |
Review comments and formatting
Diffstat (limited to 'src/text.c')
| -rw-r--r-- | src/text.c | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -249,7 +249,7 @@ SpriteFont GetDefaultFont() return defaultFont; } -// Load a SpriteFont image into GPU memory +// Load SpriteFont from file into GPU memory (VRAM) SpriteFont LoadSpriteFont(const char *fileName) { // Default hardcoded values for ttf file loading @@ -280,7 +280,7 @@ SpriteFont LoadSpriteFont(const char *fileName) return spriteFont; } -// Load SpriteFont from TTF file with custom parameters +// Load SpriteFont from TTF font file with generation parameters // NOTE: You can pass an array with desired characters, those characters should be available in the font // if array is NULL, default char set is selected 32..126 SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars) @@ -311,7 +311,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, i return spriteFont; } -// Unload SpriteFont from GPU memory +// Unload SpriteFont from GPU memory (VRAM) void UnloadSpriteFont(SpriteFont spriteFont) { // NOTE: Make sure spriteFont is not default font (fallback) @@ -460,13 +460,13 @@ int MeasureText(const char *text, int fontSize) Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing) { int len = strlen(text); - int tempLen = 0; // Used to count longer text line num chars + int tempLen = 0; // Used to count longer text line num chars int lenCounter = 0; float textWidth = 0; - float tempTextWidth = 0; // Used to count longer text line width + float tempTextWidth = 0; // Used to count longer text line width - float textHeight = (float)spriteFont.size; + float textHeight = (float)spriteFont.size; float scaleFactor = fontSize/(float)spriteFont.size; for (int i = 0; i < len; i++) |
