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authorraysan5 <raysan5@gmail.com>2016-12-25 02:01:13 +0100
committerraysan5 <raysan5@gmail.com>2016-12-25 02:01:13 +0100
commit852f3d4fd0eec8fcebcf39dfc19b2ccc5b008ba3 (patch)
tree22ef03c6f32341a6847fe3a31afd7d11a1031a84 /src/text.c
parent6d6c542a1dabfddc988c20de669c8a5e4d9b04a0 (diff)
downloadraylib-852f3d4fd0eec8fcebcf39dfc19b2ccc5b008ba3.tar.gz
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Review comments and formatting
Diffstat (limited to 'src/text.c')
-rw-r--r--src/text.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/text.c b/src/text.c
index 27b0a9ce..f97b581d 100644
--- a/src/text.c
+++ b/src/text.c
@@ -249,7 +249,7 @@ SpriteFont GetDefaultFont()
return defaultFont;
}
-// Load a SpriteFont image into GPU memory
+// Load SpriteFont from file into GPU memory (VRAM)
SpriteFont LoadSpriteFont(const char *fileName)
{
// Default hardcoded values for ttf file loading
@@ -280,7 +280,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
return spriteFont;
}
-// Load SpriteFont from TTF file with custom parameters
+// Load SpriteFont from TTF font file with generation parameters
// NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126
SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
@@ -311,7 +311,7 @@ SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, i
return spriteFont;
}
-// Unload SpriteFont from GPU memory
+// Unload SpriteFont from GPU memory (VRAM)
void UnloadSpriteFont(SpriteFont spriteFont)
{
// NOTE: Make sure spriteFont is not default font (fallback)
@@ -460,13 +460,13 @@ int MeasureText(const char *text, int fontSize)
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing)
{
int len = strlen(text);
- int tempLen = 0; // Used to count longer text line num chars
+ int tempLen = 0; // Used to count longer text line num chars
int lenCounter = 0;
float textWidth = 0;
- float tempTextWidth = 0; // Used to count longer text line width
+ float tempTextWidth = 0; // Used to count longer text line width
- float textHeight = (float)spriteFont.size;
+ float textHeight = (float)spriteFont.size;
float scaleFactor = fontSize/(float)spriteFont.size;
for (int i = 0; i < len; i++)