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| author | raysan5 <raysan5@gmail.com> | 2016-03-30 20:09:16 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-03-30 20:09:16 +0200 |
| commit | 66b096d97848eb096a043781f1f305e7189f2a00 (patch) | |
| tree | cf87fdd3f4bc46dc93dcaa2f189a5d1dd1e3f32b /src/textures.c | |
| parent | 1136d4222f81524c10b2319b325fcf1282bc6ec1 (diff) | |
| download | raylib-66b096d97848eb096a043781f1f305e7189f2a00.tar.gz raylib-66b096d97848eb096a043781f1f305e7189f2a00.zip | |
Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
Diffstat (limited to 'src/textures.c')
| -rw-r--r-- | src/textures.c | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/textures.c b/src/textures.c index 9d0d13b6..67264afb 100644 --- a/src/textures.c +++ b/src/textures.c @@ -389,6 +389,14 @@ Texture2D LoadTextureFromImage(Image image) return texture; } +// Load a texture to be used for rendering +RenderTexture2D LoadRenderTexture(int width, int height) +{ + RenderTexture2D target = rlglLoadRenderTexture(width, height); + + return target; +} + // Unload image from CPU memory (RAM) void UnloadImage(Image image) { @@ -409,6 +417,17 @@ void UnloadTexture(Texture2D texture) } } +// Unload render texture from GPU memory +void UnloadRenderTexture(RenderTexture2D target) +{ + if (target.id != 0) + { + rlDeleteRenderTextures(target); + + TraceLog(INFO, "[FBO ID %i] Unloaded render texture data from VRAM (GPU)", target.id); + } +} + // Get pixel data from image in the form of Color struct array Color *GetImageData(Image image) { |
