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authorRay <raysan5@gmail.com>2018-08-09 22:42:05 +0200
committerGitHub <noreply@github.com>2018-08-09 22:42:05 +0200
commit00f5f2ead296f4efdc95b2fc394acd2649e9c803 (patch)
treeb54efaf103ac0d4cc814911e3f2f7bdd01ad15ee /src/textures.c
parent7634cbeb224a064868084639aa557be0f521743e (diff)
parentdab78d59f34efcaae46966e35410687a13dd838e (diff)
downloadraylib-00f5f2ead296f4efdc95b2fc394acd2649e9c803.tar.gz
raylib-00f5f2ead296f4efdc95b2fc394acd2649e9c803.zip
Merge pull request #616 from overdev/master
[Feature Request] 9-patch drawing function
Diffstat (limited to 'src/textures.c')
-rw-r--r--src/textures.c196
1 files changed, 196 insertions, 0 deletions
diff --git a/src/textures.c b/src/textures.c
index 1d052070..700b4be9 100644
--- a/src/textures.c
+++ b/src/textures.c
@@ -2331,6 +2331,202 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
}
}
+void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint)
+{
+ if (texture.id > 0)
+ {
+ float width = (float)texture.width;
+ float height = (float)texture.height;
+
+ float patchWidth = (destRec.width <= 0.0f)? 0.0f : destRec.width;
+ float patchHeight = (destRec.height <= 0.0f)? 0.0f : destRec.height;
+
+ if (nPatchInfo.sourceRec.width < 0) nPatchInfo.sourceRec.x -= nPatchInfo.sourceRec.width;
+ if (nPatchInfo.sourceRec.height < 0) nPatchInfo.sourceRec.y -= nPatchInfo.sourceRec.height;
+ if (nPatchInfo.type == NPT_3PATCH_HORIZONTAL) patchHeight = nPatchInfo.sourceRec.height;
+ if (nPatchInfo.type == NPT_3PATCH_VERTICAL) patchWidth = nPatchInfo.sourceRec.width;
+
+ bool drawCenter = true;
+ bool drawMiddle = true;
+ float leftBorder = (float)nPatchInfo.left;
+ float topBorder = (float)nPatchInfo.top;
+ float rightBorder = (float)nPatchInfo.right;
+ float bottomBorder = (float)nPatchInfo.bottom;
+
+ // adjust the lateral (left and right) border widths in case patchWidth < texture.width
+ if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPT_3PATCH_VERTICAL)
+ {
+ drawCenter = false;
+ leftBorder = (leftBorder / (leftBorder + rightBorder)) * patchWidth;
+ rightBorder = patchWidth - leftBorder;
+ }
+ // adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
+ if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPT_3PATCH_HORIZONTAL)
+ {
+ drawMiddle = false;
+ topBorder = (topBorder / (topBorder + bottomBorder)) * patchHeight;
+ bottomBorder = patchHeight - topBorder;
+ }
+
+ Vector2 vertA, vertB, vertC, vertD;
+ vertA.x = 0.0f; // outer left
+ vertA.y = 0.0f; // outer top
+ vertB.x = leftBorder; // inner left
+ vertB.y = topBorder; // inner top
+ vertC.x = patchWidth - rightBorder; // inner right
+ vertC.y = patchHeight - bottomBorder; // inner bottom
+ vertD.x = patchWidth; // outer right
+ vertD.y = patchHeight; // outer bottom
+
+ Vector2 coordA, coordB, coordC, coordD;
+ coordA.x = nPatchInfo.sourceRec.x / width;
+ coordA.y = nPatchInfo.sourceRec.y / height;
+ coordB.x = (nPatchInfo.sourceRec.x + leftBorder) / width;
+ coordB.y = (nPatchInfo.sourceRec.y + topBorder) / height;
+ coordC.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width - rightBorder) / width;
+ coordC.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height - bottomBorder) / height;
+ coordD.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width) / width;
+ coordD.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height) / height;
+
+ rlEnableTexture(texture.id);
+
+ rlPushMatrix();
+ rlTranslatef(destRec.x, destRec.y, 0);
+ rlRotatef(rotation, 0, 0, 1);
+ rlTranslatef(-origin.x, -origin.y, 0);
+
+ rlBegin(RL_QUADS);
+ rlColor4ub(tint.r, tint.g, tint.b, tint.a);
+ rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
+
+ if (nPatchInfo.type == NPT_9PATCH)
+ {
+ // ------------------------------------------------------------
+ // TOP-LEFT QUAD
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad
+ if (drawCenter)
+ {
+ // TOP-CENTER QUAD
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-left corner for texture and quad
+ }
+ // TOP-RIGHT QUAD
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-left corner for texture and quad
+ if (drawMiddle)
+ {
+ // ------------------------------------------------------------
+ // MIDDLE-LEFT QUAD
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Top-left corner for texture and quad
+ if (drawCenter)
+ {
+ // MIDDLE-CENTER QUAD
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Top-left corner for texture and quad
+ }
+
+ // MIDDLE-RIGHT QUAD
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Top-left corner for texture and quad
+ }
+
+ // ------------------------------------------------------------
+ // BOTTOM-LEFT QUAD
+ rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad
+ if (drawCenter)
+ {
+ // BOTTOM-CENTER QUAD
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Top-left corner for texture and quad
+ }
+
+ // BOTTOM-RIGHT QUAD
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-left corner for texture and quad
+ }
+ else if (nPatchInfo.type == NPT_3PATCH_VERTICAL)
+ {
+ // TOP QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad
+ if (drawCenter)
+ {
+ // MIDDLE QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Top-left corner for texture and quad
+ }
+ // BOTTOM QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad
+ }
+ else if (nPatchInfo.type == NPT_3PATCH_HORIZONTAL)
+ {
+ // LEFT QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad
+ if (drawCenter)
+ {
+ // CENTER QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-left corner for texture and quad
+ }
+ // RIGHT QUAD
+ // -----------------------------------------------------------
+ // Texture coords Vertices
+ rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-left corner for texture and quad
+ rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad
+ rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad
+ rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-left corner for texture and quad
+ }
+ rlEnd();
+ rlPopMatrix();
+
+ rlDisableTexture();
+
+ }
+}
+
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------