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authorraysan5 <raysan5@gmail.com>2015-05-11 18:22:29 +0200
committerraysan5 <raysan5@gmail.com>2015-05-11 18:22:29 +0200
commit19721c70ff8f8567a27f378102f8aa460f344e4c (patch)
tree921ab174cd090f26d57350c7e31363a330244b38 /src
parente25f1227c0dfde7ba5c69237a4bbfe1277841135 (diff)
downloadraylib-19721c70ff8f8567a27f378102f8aa460f344e4c.tar.gz
raylib-19721c70ff8f8567a27f378102f8aa460f344e4c.zip
Removed unused shaders
Diffstat (limited to 'src')
-rw-r--r--src/simple150.frag14
-rw-r--r--src/simple150.vert21
2 files changed, 0 insertions, 35 deletions
diff --git a/src/simple150.frag b/src/simple150.frag
deleted file mode 100644
index 74a727dd..00000000
--- a/src/simple150.frag
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 150
-
-uniform sampler2D texture0;
-
-in vec2 fragTexCoord;
-in vec4 fragColor;
-
-out vec4 pixelColor;
-
-void main()
-{
- // Output pixel color
- pixelColor = texture(texture0, fragTexCoord) * fragColor;
-} \ No newline at end of file
diff --git a/src/simple150.vert b/src/simple150.vert
deleted file mode 100644
index 8c23b731..00000000
--- a/src/simple150.vert
+++ /dev/null
@@ -1,21 +0,0 @@
-#version 150
-
-uniform mat4 projectionMatrix;
-uniform mat4 modelviewMatrix;
-
-in vec3 vertexPosition;
-in vec2 vertexTexCoord;
-in vec4 vertexColor;
-
-out vec2 fragTexCoord;
-out vec4 fragColor;
-
-void main()
-{
- // Pass some variables to the fragment shader
- fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
-
- // Apply all matrix transformations to vertex
- gl_Position = projectionMatrix * modelviewMatrix * vec4(vertexPosition, 1.0);
-} \ No newline at end of file